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Updates

1/18(Wed) Patch Note (1/18 19:25 edited)

Uncharted Waters Origin
2023.01.13 Friday 20:00 (UTC + 9)

966

Venture out into the vast oceans!

Hello Admirals.

This is Uncharted Waters Origin.


We would like to inform Admirals as below of the 1/18(Wed) maintenance patch note.

Please refer below for the details.


[Admiral] Sayyida al Hurra and the chronicle will be added. (1/16 15:10 edited)

■ Major Mates Gaining

* [Combat] Aydin Leis can be recruited after finishing Chronicle.

■ Chronicle & Memoir

* Required condition for Chronicle : Company LV 45, Seaworthiness 75, Momentum 20, Ice Breaking 1


[Basic Chronicle Reward]

LV

Rewards

Quantity

1

Sayyida al Hurra Contract

10

2

Ahmed Ali Wattasi Contract

10

3

Kristina Nilsdotter Contract

10

4

Kristina Nilsdotter Contract

20

5

Ahmed Ali Wattasi Contract

20

6

Sayyida al Hurra Contract

20

7

Large Schooner

1

8

Blue Gem

100

9

Intermediate Support Manual

20

10

Intermediate Trade Manual

20

11

Intermediate Melee Manual

20

12

Silver Astrolabe

180

13

Intermediate Adventure Appointment

60

14

Intermediate Trade Appointment

60

15

Intermediate Combat Appointment

60

16

Admiral Outfit

1


[Reward After Purchasing Memoir] (1/16 12:28 edited)

LV

Reward

Quantity

1

Lowest Mate EXP Potion

40

2

Teak Wood

100

Teak Wood Mast

50

Large Gun Port

25

3

B Grade Processed Metal

100

B Grade Processed Iron

100

B Grade Processed Lumber

100

4

B Grade Parts Request Letter

30

Low Mate EXP Potion

30

5

C Grade Common Contract

10

6

B Grade Common Contract

10

7

A Grade Common Contract

10

8

S Grade Common Contract

10

Mate EXP Potion

20

9

Gold Astrolabe

180

10

High Adventure Appointment

60

11

High Trade Appointment

60

12

High Combat Appointment

60

Superior Mate EXP Potion

5

13

C Grade Common Contract

20

14

B Grade Common Contract

20

15

A Grade Common Contract

20

16

S Grade Common Contract

20

Admiral Weapon

1

A Grade Parts Request Letter

10


[Mate] 8 new pirate mates will be added, and a pick-up event will start along.

[Ship] A new grade 15 special ship will be added. (1/13 22:58 edited)


⚓️Contents Added & Changes                

[Server] A new peace server "창해(Vast Sea)" will be added.

  - It is a server where the bureau investment by red gem and PK are unavailable.

[Server] Australia server "Pacific" will be transferred to "Coral Sea" in Korea.

  - Server time of "Coral Sea" server will be maintained the same as before.

[Combat] Added tutorial and a function to automatically use salvage tool in consecutive combat

  - If company LV is above LV 15, a tutorial of consecutive combat will pop up when moving out to the sea.

  - A function will be added, which uses the salvage tool automatically and revives during consecutive combat if there is a proper salvage tool for the fleet's ship.

[Combat] Changed to select claim if it exceeds load ratio, when obtaining supply as a reward (1/18 19:25 added)

[Challenge] The Fort Ship's Finale Challenge will be added.

  - It is available after finishing the Salvador Leis chronicle.

[Strong Enemy] 3 new strong enemies will be added.

  - Maria Bartola (LV 25)

  - Edmund Harvey (LV 35)

  - Victor Russell (LV 45)

[Consecutive Combat] Improved to check the reward obtained on the combat result screen's UI, when logging in after closing the application

[Assault] If failed the assault after damaging more than 1% damage, it will be applied retroactively as 50% of total damage in the next phase.

[Combat] Improved the animation speed

[Mate] Improved visibility of UI by changing from mate's mutiny by slacking to a disaster

  - Chance of mutiny disaster increases depending on the number of mates slacking.

[Trade] A major trend system will be added.

■ What is a Major Trend?

A major trend is a trade content that the admirals encompassing LV may enjoy it by making profits out of selling the trade goods to the city where a major trend occurred with a certain cycle.


If a major trend occurs, there would be another chance for the admirals with earlier LV to earn profits due to the invigoration of cheaper trade goods. Also, we are expecting that trade playing patterns to be more diversified according to the type of major trends. 


■ Occurrence of Major Trend

There are 8 types of major trends in total, and each of them has a different cycle to occur.


Type of

Major Trend

Cycle

Type of

Major Trend

Cycle

Festival

2 hours

Sponsor

11 hours

Plague

3 hours

Develop

13 hours

Flood

5 hours

Boom

17 hours

War

7 hours

Extravagance

19 hours


■ A Major Trend Budget

A budget is a certain amount of number in a major trend. 

You can use it until the budget becomes 0% or an hour after the major trend occurred. 



When selling trade goods in the city where a major trend occurred, its budget will decrease as much as profit. A major trend budget is affected by some factors such as the city that occurred, the type of major trend, and the number of logged-in users in each server. All admirals in the server will share this budget.


A rare major trend will be granted a higher budget. Also, as a server with larger populations will have more budget, it will let admirals enjoy the major trend regardless of the server. 

Besides, there are a lot of hidden factors affecting the budget.


Even if there is no available budget to use or an admiral missed the major trend, the price will be formed within 100%~125% scale of the sales price after the major trend ends, to guarantee the minimum sale price. If you missed it, please don't be disappointed, as you can join a similar event that followed may occur in an adjacent trade area.


■ Price of Major Trend

If a major trend occurs, the trade goods that have lower trade profit on average will be granted more tremendous weighted value in price.

  ▶ EX 1) Price of food is set between the range of 299% and 319%, if a major trend occurs.

  ▶ EX 2) Price of metal is set between the range of 151% and 171%, if a major trend occurs.

You can check out the detailed information about the market price in the game.


In the case of specialty, a higher price will be applied when comparing it with the price of normal trade goods. 

  ▶ EX) Price of medicine is set between the range of 216% and 236%, but the specialty Ginseng will be applied in the range between 242%~262% if a major trend occurs.

  ▶ If a major trend ends, the market price increased will be changed arbitrarily between the range of 100% and 125%.


Please keep your eyes on this major trend event, as you can gain a maximum of 90k ducats as profit per trade good depending on the type of major trend and the location where it occurred. 


The market price for the following types of trade goods will change, depending on what major trend occurs.

  - Festival: Food, Seasoning, Luxuries

  - Plague: Sundries, Medicine, Textile

  - Flood: Food, Wares, Fabric

  - War: Livestock, Weapons, Firearms

  - Sponsor: Dye, Crafts, Art

  - Develop: Wares, Minerals, Liquor (or Food)

  - Boom: Metal, Art, Jewelry

  - Extravagance: Crafts, Spice, Perfume


■ About Fluctuations in Figures

As a major trend has a large scale of trade profits to be handled and budget and market price are volatile, an unexpected trade profit issue may occur.

Therefore, please understand that the cycle and the number of the event, the type of trade goods, the market price, and the budget are subject to change partially.


[Request] Amelia, Patrice requests will be changed.

[Request] 3 new combat requests will be added.

  - Subdue Pirate Officer

  - Strong Bonds

  - Prepared for Death

[Request] The new long-distance requests that connect East Asia~Caribbean, East Asia~East Mediterranean, and Australia~North Sea will be added.

[City] Improved performance by optimizing 3D terrain in major cities

[Shipyard] Added 100% EXP bonus when building a ship for the first time

[Shipyard] Added a description of the probability about ship dismantlement reward

[Shipyard] Added the ports selling the shipbuilding materials for convenience to increase seaworthiness

  - Each shipbuilding material may be purchasable depending on investment, development LV, and title.


City

Shipbuilding Material On Sale

Timbuktu, Bergen, Syracuse

Alder Wood, Alder Wooden Mast, Improved Medium Gun Port

Suez, Beirut, Copenhagen, Cape Town

Beech Wood, Beech Wooden Mast, Enhanced Medium Gun Port

Venice, Pasay, Nassau, Porlamar, Mérida

Rosewood, Rosewood Mast, Special Enhanced Medium Gun Port

Banjarmasin, Pangkal Pinang, Lübeck, Trujillo, Marseille

Teak Wood, Teak Wood Mast, Large Gun Port

Naha, Hanoi, Panama, Veracruz, Kokkola

Walnut Wood, Walnut Wooden Mast, Improved Large Gun Port

Naha

Large Keel


[Part Shop] Added a function to put in bulk at Black Market

[Investment] Added a function to abandon a mayor and to return Special Investment Deed, when immigrating

  - A mayor was not able to immigrate before, but now it will be improved to abandon it and immigrate.

  - If abandoning a mayor, investment points of capital, territory, and each city that is a mayor will be retrieved and returned as an investment deed.

  - 30% of the remaining investment points will be returned as an investment deed and given.

[Gear] Added a setting to hide a head, face decoration, and cape

[Achievement] Added new achievements of Edward Teach Assault, and Speical Lorcha

  - Edward Teach: Participation time, total damage

  - Speical Lorcha: Own (Obtain)

  - New achievements will be counted after January 18th update.

[Collection] 3 new mate collections will be added.

[Tool] EXP potion will be added.

  - It is a consumable item to earn the mate's EXP, and you can get it as a reward when finishing a daily task.

[Tool] Salvage tool will be on sale in all the cities, as investment condition follows.


Tool

Purchase Condition

Price(Ducat)

Small Salvage Tools

200k ducats investment to the city

10,000

Medium Salvage Tools

5 million ducats investment to the city

30,000

Large Salvage Tools

20 million ducats investment to the city

80,000


[World Map] Added information of the trade price event in Port Info

[UI] Added a function to lock the ship to prevent mistakenly registering it to Auction House

[UI] Added a unlock available status when changing the appearance of the ship/gear

[UI] Changed the caution of condition not met in Mission Info (1/16 17:31 edited)

[UI] Added a notification of slacking status in Mates

[UI] Added an explanation of national power in Nation

[UI] Changed the national flag of the Ming

[FX] A new ship decoration will be added.

[AOS] Allowed access from AOS devices with lower specs, compared to the previous

[PC] Added Cloth Simulation of the ship's flag (applied when activated in settings)


⚓️Balance Changes                

[Combat] Decreased influence of LV and increased influence of gear in terms of Melee Attack/Defense

[Combat] Changed Melee to use the HP of the crews

  - Crew HP = Crew Number X 10

[Combat] Readjusted the recovery of tool/medicine and damage, according to the introduction of Melee HP

[Combat] Changed the overall assignment of NPC mates based on the balance change in Melee

[Combat] Improved effect removing the status effect at the start of the turn

[Combat] Changed the terrain in the combat against the treasure company

[Duel] Changed the minimum damage from 1 to 28

[Skirmish] Improved to receive top 1 rank reward by revising the balance of victory points and defeat points

[Skirmish] Changed to save placement setting only in the city, not to apply the sailing effects in skirmish

  - A religious effect will be applied as it is now because the religious effect affecting the skirmish is not the error.

[Assault] Changed the default counts to assault Edward Teach

  - Default: 3 times to 2 times, additional counts to assault: 3 times to 6 times

[Assault] Changed the default time to assault Edward Teach from 12 hours to 24 hours

[Assault] Adjusted the reward of Edward Teach Assault


Rank

Success Reward

Fail Reward

1

Pitch Black Large Keel X 2

Queen Anne's Revenge Blueprint X 10

Blackbeard's Extravagant Treasure Chest X 12

Blackbeard's Simple Treasure Chest X 10

Blackbeard's Old Treasure Chest X 10

Blackbeard's Extravagant Treasure Chest X 6

Blackbeard's Simple Treasure Chest X 6

Blackbeard's Old Treasure Chest X 5

2

Pitch Black Large Keel X 1

Queen Anne's Revenge Blueprint X 6

Blackbeard's Extravagant Treasure Chest X 10

Blackbeard's Simple Treasure Chest X 10

Blackbeard's Old Treasure Chest X 10

Blackbeard's Extravagant Treasure Chest X 5

Blackbeard's Simple Treasure Chest X 6

Blackbeard's Old Treasure Chest X 5

3

Pitch Black Large Keel X 1

Queen Anne's Revenge Blueprint X 5

Blackbeard's Extravagant Treasure Chest X 8

Blackbeard's Simple Treasure Chest X 10

Blackbeard's Old Treasure Chest X 10

Blackbeard's Extravagant Treasure Chest X 4

Blackbeard's Simple Treasure Chest X 6

Blackbeard's Old Treasure Chest X 5

4~10

Queen Anne's Revenge Blueprint X 4

Blackbeard's Extravagant Treasure Chest X 6

Blackbeard's Simple Treasure Chest X 10

Blackbeard's Old Treasure Chest X 10

Blackbeard's Extravagant Treasure Chest X 3

Blackbeard's Simple Treasure Chest X 6

Blackbeard's Old Treasure Chest X 5

11~50

Queen Anne's Revenge Blueprint X 3

Blackbeard's Extravagant Treasure Chest X 4

Blackbeard's Simple Treasure Chest X 10

Blackbeard's Old Treasure Chest X 10

Blackbeard's Extravagant Treasure Chest X 2

Blackbeard's Simple Treasure Chest X 6

Blackbeard's Old Treasure Chest X 5

51~100

Queen Anne's Revenge Blueprint X 3

Blackbeard's Extravagant Treasure Chest X 3

Blackbeard's Simple Treasure Chest X 9

Blackbeard's Old Treasure Chest X 10

Blackbeard's Extravagant Treasure Chest X 1

Blackbeard's Simple Treasure Chest X 6

Blackbeard's Old Treasure Chest X 5

Top 5%

Queen Anne's Revenge Blueprint X 2

Blackbeard's Extravagant Treasure Chest X 2

Blackbeard's Simple Treasure Chest X 8

Blackbeard's Old Treasure Chest X 9

Blackbeard's Extravagant Treasure Chest X 1

Blackbeard's Simple Treasure Chest X 5

Blackbeard's Old Treasure Chest X 5

Top 10%

Queen Anne's Revenge Blueprint X 2

Blackbeard's Simple Treasure Chest X 8

Blackbeard's Old Treasure Chest X 9

Blackbeard's Simple Treasure Chest X 5

Blackbeard's Old Treasure Chest X 5

Top 20%

Queen Anne's Revenge Blueprint X 1

Blackbeard's Simple Treasure Chest X 6

Blackbeard's Old Treasure Chest X 9

Blackbeard's Simple Treasure Chest X 4

Blackbeard's Old Treasure Chest X 5

Top 30%

Queen Anne's Revenge Blueprint X 1

Blackbeard's Simple Treasure Chest X 4

Blackbeard's Old Treasure Chest X 9

Blackbeard's Simple Treasure Chest X 3

Blackbeard's Old Treasure Chest X 5

Top 50%

Blackbeard's Old Treasure Chest X 9

Blackbeard's Old Treasure Chest X 5

Top 70%

Blackbeard's Old Treasure Chest X 7

Blackbeard's Old Treasure Chest X 4

Top 100%

Blackbeard's Old Treasure Chest X 5

Blackbeard's Old Treasure Chest X 3

Basic Reward

Blackbeard's Old Treasure Chest X 1

Blackbeard's Old Treasure Chest X 1

* 'Blackbeard's Graphite' will be added to Blackbeard's Simple Treasure Chest and Blackbeard's Extravagant Treasure Chest.


[Sailing] Unlocked new areas, and adjusted some regions

  - Specialized waters with Seaworthiness 110, 120 will be added. (East Hobart 110, West Lima 120, East Edo 120)

  - Placed much stronger enemy, and powerful opponent (every 6 hours), and increased rewards

  - Placed 18 new additional fish from fishing

[Sailing] Reduced cost for supplying crew in Quick Resupply

[Sailing] Changed the Ice Breaking balance

  - Ice Breaking 100 (Current) > Adjusted to 60: Seawortiness 110 areas such as the Sea of Okhotsk, Narvik-Reykjavík

  - Ice Breaking 120 (Current) > Adjusted to 100: Seawortiness 120 areas such as the area crossing Northern Pacific Ocean

[Adventure] Adventure EXP will be drastically increased: By maximum 8 times when exploring a land, maximum 9 times when exploring a village

  - Upgrade of the exploration reward result is rescheduled to the February update, as it requires additional improvements.

[Adventure] Special effects in normal exploration will be removed.

  - Special effects will be applied only to a special exploration which is expected to be updated in 2Q.

[Request] Increased request rewards for trade goods with lower prices

[Trade] Increased prices of food, seasoning, livestock, medicine, sundries trade goods, and decreased quantity due to the increase in prices


Food

Potato

Hazelnut

Crab

Sweet Potato

Oyster

Broad Bean

Kelp

Egg

Chicken Meat

Carrot

Date Palm

Pork

Lemon

Wild Oat

Mozzarella

Octopus

Wheat

Flour

Mushroom

Bacon

Rice

Barley

Sugar Beet

Sugar Cane

Pomegranate

Cactus

Soba

Sausage

Beef

Sudan

Turnip

Pearl Millet

Crocodile Meat

Mutton

Chestnut

Onion

Fish Meat

Duck Meat

Corn

Olive

Milk

Pearl Oyster

Glutinous Rice

Cheese

Cassava

Kangaroo Meat

Soybean

Quinoa

Taro

Tomato

Pasta

Adzuki Beans

Ham

Rye

Squash

Eggplant

Grape

Pickled Herring

Orange

-

-

-

-


Seasoning

Soy Sauce

Honey

Rock Salt

Doenjang

Bean Paste

Lard

Malt Vinegar

Maple Syrup

Butter

Bouquet Garni

Apple Vinegar

Sugar

Salt

Almond Oil

Anchovy

Palm Oil

Corn Oil

Olive Oil

Jam

Sesame Oil

Sesame

Coconut Vinegar

Consommé

Tamarind

Wine Vinegar

Herb Oil

Herb Salt

Herb Vinegar

Black Vinegar

Nuoc Mam

Sugarloaf

-

-

-

-

-


Livestock

Chicken

Pig

Cow

Sheep

Duck

Alpaca

Donkey

Horse

Goat

Rabbit

Goose

Turkey

Reindeer

-

-

-

-

-


Medicine

Licorice

Salvia

Noni

Velvet Antler

Rhubarb

Cordyceps

Digitalis

Lemon Balm

Manuka

Maca

Ephedra

Myrrh

Dandelion

Sandalwood

Belladonna

Prickly Pear

Iris

Apricot Kernel

Rhino Horn

Sage

Senna

Anise

Erica

Ancient Bone

Dracaena

Ox Bezoar

Oriental Raisin Fruit

Ginseng

Peony

Aconite

Colchicum

Wormwood

Mercury Ointment

Chamomile

-

-


Sundries

Tortoise Shell

Rattan Craftwork

Pine Smoke Ink

Printed Material

Chorong

The Holy Book of Islam

Japanese Paper

Paper

Papyrus

Korean Paper

Cowry

Wagon

Candle

Compass

Quill

Silk Fan

-

-


[Trade] Adjusted the price of sugar cane due to the end of the holiday event

[Ship] Changed the balance of the salvage tool's repair requirement

[Ship] Changed the combat recovery of Area Support Ship from 20% to 30%, compared to the default recovery

[Auction House] Minimum cost for registering ships will be added.



Ship LV

Red Gem

1~2

10

3~4

15

5~6

20

7~8

40

9~10

60

11~12

80

13

100

14

150


[Order] Improved the effect of Indomitable

[Shop] Removed the duration of using memorial


⚓️Bug Fixes             

[Combat] Changed to stop following and to find a new target if it went too far away

[Combat] Issue where the ending UI of consecutive combat shops up if attacked after the consecutive combat is ended

[Combat] Issue where the error occurs intermittently when finishing consecutive combat for once

[Combat] Issue where other ships are recovered only as much as the default target when recovering in an area

[Combat] Issue where it is placed in the wrong location when it is not able to appear on the intrusion location

[Combat] Issue where the error occurs intermittently if the ship applied by an area effect is sunk and the next turn started

[Combat] Issue where the related effects from the previous disappear if applying certain effects additionally

  - Increase/Decrease of Attack, Defense, Accuracy, Evasion, Critical Chance

[Assault] Issue where the error occurs intermittently when operating the menu

[Sailing] Issue where it does not sail offline to a destination during auto moving for request, if starting to follow NPC and close the game

[Sailing] Issue where the route of auto sailing from Buenos Aires to Guaranis Village

[Sailing] Changed the awkward terrain during auto sailing

  - Bypassing route from Ambon to Banda

  - Bypassing route from Jayakarta to Pangkal Pinang

  - Bypassing route from Buenos Aires to Guaranis Village

  - Colliding terrain in route from Gdańsk Saint to Petersburg

  - Colliding offshore terrain of Africa's Namib Sand Sea

  - Colliding terrain in route from Chang'an to Manila

[Sailing] Adjusted the range of NPC to be created to be restricted by regions

[Sailing] Issue where the error occurs intermittently during auto sailing

[Sailing/City] Issue where the game becomes slower if the list of users/NPC lengthens

[Sailing] Changed the strong enemy not to sail out of the region

[Request] Issue where the error occurs when giving a gift to an employee whose request is already completed

[Prologue] Issue where the error occurs intermittently when starting it

[Chronicle] Issue where the Falcon is not given if the storage is full (Salvador Leis)

[Request] Changed Fighting Pirates and Perfect Victory requests not to appear, if not satisfying the sailing conditions of the nearby city where you want to accept a request

[Bureau] Issue where the button is not deactivated when it is not able to change the tax

[Bureau] Issue where the fame is not applied to achievement and request condition if it is maximum, when giving fame as the investment reward

[Estate] Issue where the renewal of the currency shows awkward due to the animation of reporting discovery overlapped

[Royal Order] Issue where some request tool does not disappear when canceling a request

[Achievement] Issue where the consumption of energy spent for consecutive combat is not reflected in task and achievement

[Trade] Issue where Aceh, Pasay, and Palembang are set as West India or Indochina trade areas, not as South Asia

[Black Market] Changed the explanation of language LV discount effect

  - Donation Cost > Ducat Donation Cost

  - Black Market Item Cost > Black Market's Item Cost in Ducat

[Harbor] Issue where it shows as O, not as △ when the load capacity of material and ammo is 0

[Ship] Issue where the sail of hundred day ship does not sway

[Gear] Issue where the information and explanation of Lolita Dress are incorrect

[Gear] Issue where the incorrect appearance information shows when there is no gear equipped

[Order] Issue where it is not able to use the admiral order available both in the city and sea is not able to use in the city

[Order] Issue where the order is unavailable to use when a tutorial popped up

[Order] Issue where the wrong message shows up when using Survivalist

[Effect] Issue where the effect is overlapped when assigning mates having Skilled Rowing to each ship

[Consignment] Issue where the error occurs when consigning ships built from Ezo and Santa Island to other cities

[UI] Issue where some UI area in Combat > Ship Info is not able to scroll

[UI] Issue where the button is not deactivated if completing the purchase in Guild/Palace

[UI] Issue where the error occurs when touching other areas right after accepting a sudden mission in Storage

[UI] Issue where the ship moves when tapping the area outside of UI when logging in to the game after the ship was sunken

[UI] Issue where it is able to assign the mate even when it said it is not able to assign after there is no ship

[UI] Issue where the default chat tap for company LV 10 or above shows as the region

[UI] Issue where a social motion is not added to favorites

[Dyeing] Issue where the sail dyeing of Araki Ship is not applied in partial

[Other] Changed the name of Celery to Celery Seed

[Other] Changed the hull's default color of Light Sha-chuan and Sha-chuan

[PC] Issue where it stops pursuing NPC when inputting WASD in consecutive combat (1/17 11:12 added)


Thank you.

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