Plan for Uncharted Waters Origin’s Future Improvements.
Uncharted Waters Origin692
Hello, Admirals.
This is Chul-Woo Park, the Director of Uncharted Waters Origin.
I hope you are enjoying our ongoing Autumn Event.
Since many Admirals loved ‘Hernan’s Propose‘ event last year, we have prepared a rerun for Admirals who have not enjoyed the event.
We put extra effort into depicting the encounter between Catalina Erantzo and Hernan Obregón, which was not in the original.
So, I hope you can feel the affection between the two lovers while enjoying the event story.
Currently, the development team is adding the finishing touch to the next update and running tests.
I will share some contents and balance changes in the upcoming update.
* Please note that the details below are based on ongoing development and may differ from the final update.
Addition of Reset Ship Modification Feature to Golden Ships
Golden Ships added by September updates have a limit where Admirals can have only 5 ships per Blueprint.
Unlike existing ships, Admirals cannot obtain additional Golden Ships exceeding the mentioned limit.
This resulted in random factors creating gaps between Admirals if they failed to obtain desired stats until the modification count was exhausted.
We are adding a new feature to reset Golden Ships’ modification with currencies to fix this issue.
Combat Skill Damage Adjustment
Many Admirals started to reach Skill LV10 as Massive Ships were added by May. 22 updated.
As LV10 AOE skills such as Area Shot and Area Ram become more common, wide skill damage areas are causing certain issues.
Dominant one-shot-one-kill meta in Skirmish, in particular, made fleet composition monolithically focused on Mobility for attack priority.
Many Admirals expressed their concerns about the balancing in AOE skills.
We also internally concluded that the current balancing will not be able to present diverse forms of combat in the existing Skirmish and real-time Skirmish, which is currently under development, and we determined to make adjustments as follows.
- AOE Skills: Damage to secondary targets other than the primary target will decrease.
- Single Target Skills: Damage of some skills will increase.
With this adjustment, AOE skills will maintain their area of effect but become less likely to inflict great damage on every target in the area.
Buff on single-target skills will make a difference between using a single-target skill and an AOE skill and let Admirals flexibly choose between them.
We sincerely apologize to Admirals who must have made great efforts to foster Mates and obtain skills.
We ask for your generous understanding as this is an adjustment to avoid a monolithic combat style in every combat content.
Adjustment of Some Effects’ Max Limits
In the past notice, we told you about Potential Effects and max limits of relevant effects.
Although we did not adjust these max limits in September updates, we will extend the max limits of the following effects in future updates.
- Trade Good Purchase Discount of each trade goods type
- Trade Goods Sale Surcharge of each trade goods type
- Barter Price Negotiation Success Rate
- Barter Quantity Negotiation Success Rate
- Market Negotiation Occurrence Chance
We will extend these max limits in the next update and check the max limit of relevant effects as soon as possible.
Adjustment of Admiral Switching Count
Admiral Switching Count, which is twice a day at the moment, will become unlimited.
The first two switches will be free as they are now, and the third and any further switches will require Energy.
We hope this adjustment lets you switch Admirals and use Admiral's Order flexibly depending on the Energy you have.
- As it is in the current version, the same Admiral's Order of different Admirals shares the cooldown, and switching Admirals does not reset the cooldown.
We are preparing a Login Reward Event in addition to Autumn Season events. I wish you a pleasant voyage with our special rewards!
We will do our best to present you with the best experience in Uncharted Waters Origin.
Thank you.
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