Mates
Mates refer to all allies in Uncharted Waters Origin, beside the Admirals.
Mates are one of the collectible assets of Uncharted Waters Origin, with each Mate classified into S, A, B or C grades.
Mates can be hired from the Taverns located in each of the ports.
There are two methods of hiring Mates.
Increasing the chance of hiring through negotiations, or by using Blue Gems to hire directly.
The chance of hiring a mate increases at higher LV of Friendship.
And when hiring a friendlier mate, they will join the fleet with higher loyalty.
- Gift & Sponsor: If there is a mate in your current fleet who speaks the same language as the mate to be hired, you can either give gifts or offer sponsorship.
- Hiring Negotiation: Pay a cost to attempt hiring. You may fail to hire if the chance is too low.
- Immediate Hire: Use Blue Gems to immediately hire the mate into your fleet with maximum loyalty.
Hired mates can viewed from [Menu] → [Allies], where you can also check detailed info and change gear.
Each mate has their unique area of expertise, which can be improved by assigning them to the appropriate cabins.
1) Adventure Expertise
Expertise Name | Description | Ability |
Supply | Expertise that supports various resource costs and status effects for individual ships while sailing. | Knowledge |
Scouting | Expertise that supports sailing out at sea by increasing detection range and affecting disaster chances. | Charisma |
Natural History | Increases chance of making discoveries. | Negotiation |
Aesthetics | Increases efficiency when reporting discoveries. | Leadership |
2) Trade Expertise
Expertise Name | Description | Ability |
Purchasing Strategy | Expertise that grants advantage when purchasing trade goods | Charisma |
Selling Strategy | Expertise that grants advantage when selling trade goods | Strength |
Negotiating Strategy | Expertise that grants advantage when negotiating prices | Intuition |
3) Battle Expertise
Expertise Name | Description | Ability |
Artillery | Expertise that increases the effects related to artillery and mine attacks | Strength |
Ram | Expertise that increases the effects related to ramming and evading in naval battles | Intuition |
Support | Expertise that increases the effect related to mobility and repairing of ships | Leadership |
Melee | Expertise related to treating wounds and status effects in battle | Knowledge |
Mates can be assigned to each fleet from [Menu] → [Assign].
When assigning mates to cabins, their expertise falls to 50% without the proper synergy.
We recommend assigning each of the mates to the most appropriate cabins for maximum efficiency.
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