The sense of achievement in this game is getting lower and lower as the level increases, the later tasks are highly repetitive, and it takes a lot of time to run the ship in exchange for a small profit, especially after lv20, the 34% tariff will make people want to stop the game and do other things more meaningful things.
Daily expenses: (Increases as the level)
1. Supplies, crew - 100,000+
2. Disaster props - 100,000+
3. Mates - 1,000,000+
4. Adventure props - 100,000+
If people make a profit for these things every day after class or work, novices will switch to other more fulfilling games.
Why not separate the economic behavior of competitive players and casual players?
Non-series loyal players who are not yet enthusiastic about the game, they will not invest time or money to compete for any position. On the contrary, the economic chaos created by these other players makes them feel frustrated and quit the game, reducing future game operating income.
Move to the Login page?
Move to the login page?
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