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Updates

[Edit] May. 24 Patch Note

Uncharted Waters Origin
2023.05.22 Monday 19:13 (UTC + 9)

4,958

Enter into the Endless Possibility!

Hello, Admirals.


Here are the changes that will be made during the May. 24 scheduled maintenance.


⚓ May Update Introduction Video



Admirals: Sayyida al Hurra and Leon Franco will be added to the game. (Added on May. 23 18:15)


■ Products Available from May. 24 (Added on May. 24)

Product

Price

Purchase Condition

Reis Ticket

200 Red Gems

Own Sayyida al Hurra

Christina Ticket

200 Red Gems

Own Leon Franco

Training Book Chest

525 Red Gems

2 Times per Week

Superior Training Book Chest

2,000 Red Gems

2 Times per Week

Premium Training Book Chest

4,000 Red Gems

1 Times per Week

Mate Growth Chest

910 Red Gems

4 Times per Week

Superior Mate Growth Chest

2,580 Red Gems

2 Times per Week


Product

Sales Period (UTC+9)

Can Purchase

Price

Advance Pass

05/24 - 06/23 23:59

1 time

$ 21.99

Epic Pass

05/24 - 06/23 23:59

1 time

$ 21.99

Special Training Book Package 1

05/24 - 06/16 23:59

2 times

$ 10.99

Special Training Book Package 2

05/24 - 06/16 23:59

2 times

$ 32.99


■ Products Available from May. 26 (Added on May. 26)

Product

Sales Period (UTC+9)

Can Purchase

Price

Weekend Privilege 1

05/26 - 05/28 23:59

2 times 1 times

$ 10.99


■ Products Available from May. 31 (Added on May. 31)

Product

Sales Period (UTC+9)

Can Purchase

Price

Borgia Pass

05/31 - 06/30 23:59

1 time

$ 54.99

Borgia Redeem Privilege

05/31 - 06/30 23:59

1 time

$ 10.99

Day 14 Large Common Blueprint

05/31 -

Twice per Month

$ 32.99

Day 14 Large Keel

05/31 -

Twice per Month

$ 21.99


■ Products Available from May. 26 (Added on May. 26)

Product

Sales Period (UTC+9)

Can Purchase

Price

Weekend Privilege 1

05/26 - 05/28 23:59

1 times

$ 10.99


■ Products Available from Jun. 8 (Added on Jun. 8)

Product

Sales Period (UTC+9)

Can Purchase

Price

100 Day Celebration Privilege

06/08 - 07/07 23:59

1 time

$ 10.99

100 Day Ticket Privilege

06/08 - 06/21 23:59

5 times 1 times

$ 21.99

Winter Wind Pass

06/08 - 07/07 23:59

1 time

$ 21.99

Black Butler Package

06/08 - 07/07 23:59

5 times

$ 32.99

Pure White Maid Package

06/08 - 07/07 23:59

5 times

$ 32.99


■ Products Available from Jun. 14 (Added on Jun. 14)

Product

Sales Period (UTC+9)

Can Purchase

Price

Weng Enxue Redeem Privilege

06/14 - 07/13 23:59

1 time

$ 54.99

$ 10.99

Weng Enxue Pass

06/14 - 07/13 23:59

1 time

$ 10.99

$ 54.99


⚓ New Content and Changes

Assault: An Assault system will be added.

  *An Assault system where all users on the server can work together to defeat targets will be added.

   Assaults are available from LV 45 and above.

  *The first Assault target is the cruel Great Pirate Blackbeard, ‘Edward Teach’.

  - Appears: He periodically appears near Nassau in the Caribbean Sea.

  - Challenge: Users will get 2 free challenges, and 6 additional challenges can be purchased for 100 Red Gems each.

  - Period: Once the target appears, users can carry out Assaults for 24 hours. The target will reappear 120 hours later.

  - Progress: The enemy is a shared target for all users on the server, and rewards will depend on the success/failure of the Assault.

    Participation rewards can be obtained through challenges even after an Assault is successful.

  - Rewards: Depending on the Total Damage recorded, users can obtain Edward Teach’s Treasure Chest, from which various items,

    including Edward Teach Assault exclusive gear and parts, ship blueprints, and materials, can be obtained.

  - Edward Teach: As an enemy that uses Area Artillery, users will be required to time their attacks and evasions accordingly.

City: New cities will open in the game.

  *The following cities will open in the northern part of the Scandinavian Peninsula:

  - Narvik

  - Vardø

  - Arkhangelsk

  *You can enter the waters of new cities once the following conditions are met:

  - Company LV 70

  - Seaworthiness 130

  - Ice Breaking 80

Guild: Guild Assaults will be added.

  - The Guild Leader can unlock Guild Assaults once a week by using Guild Gold Coins.

  - Guild Gold Coins can be obtained through Guild Donations.

  - You can enter Guild Assaults by going to ‘Guild’ > ‘Guild Assault’.

  - Guild Assaults have difficulty levels, and you can only try the next level by successfully completing the previous level.

  - You can participate in Guild Assaults twice with tickets, and get additional tries by using Red Gems.

  - If you leave your Guild and rejoin or go to a different Guild, you will not be able to participate in Guild Assaults for that week.

  - Rewards can be obtained depending on the success/failure of the Assault and your damage rank within the Guild.

  - You can obtain special parts and materials for special parts in Guild Assaults.

Guild: Guild Donations will be added.

  - You can increase Guild Gold Coins by donating Ducats to your Guild.

Guild: A feature where a new leader is automatically appointed if the Guild Leader does not log in for a long time will be added.

  - If a Guild Leader does not log in for more than 2 weeks, the authority of the leader will be automatically given

    to the Guild Member with the highest contribution who has also logged in within the past 3 days.

Training: A mate training feature will be added.

  - You can train mates who have been promoted to the highest stage and specialize Expertise.

  - You will need Promotion Materials and Training Books for different grades to train mates.

    Training Books can be obtained from Task, Reward, and Contribution Shops.

Attendance: Monthly attendance rewards will be improved.

Event: Improvements will be made so that you can check mission and event periods at the same time in Privilege events.

Event: Some attendance event pages will be improved.

Event: Changes will be made so that all Hot Time rewards can be claimed until 23:59:59 (UTC+9) of that day.

Prologue: The whirlwind effect in the prologue’s opening cut-scene will be improved.

Chronicle: Miranda Verte’s Chronicle will be improved.

  - Required amounts for Pepper, Paprika, and Nutmeg will be reduced from 200 to 50.

  - The issue where Coelacanths do not appear depending on location will be fixed.

Chronicle: The ‘Anonymous Threatening Letter’ request will be added to Ali Vezas’s Chronicle.

  - You can proceed with this request if you own Ali Vezas.

  - Users who have already completed the Chronicle can also proceed with the request.

Requests: More rare requests will be added.

  - Meeting the Genius of the Century

  - The Unreachable Lady

  - Man of Miracles

  - A gift has arrived!

  - Find the Greatest Hero!

  - Catch the Swindler!

Requests: Long-distance requests exclusive to allied ports will be added.

  - Long-distance requests that appear when your starting city is an allied port will be added.

   (Long-distance requests that go from Hobe to Odesa will only appear when Hobe is an allied port)

  - These can be carried out once a day.

   *They will appear in the following cities:

  - Tainan > Saint Petersburg / Saint Petersburg > Tainan

  - Hobe > Odesa / Odesa > Hobe

  - Naha > Southside / Southside > Naha

  - Makassar > Havana / Havana > Makassar

  - Ambon > San Juan / San Juan > Ambon

  - Banda > Portobelo / Portobelo > Banda

  - Kochi > Pisa / Pisa > Kochi

  - Kotte > Antalya / Antalya > Kotte

  - Diu > Bordeaux / Bordeaux > Diu

  - Quelimane > Ragusa / Ragusa > Quelimane (Edited on May. 23 18:15)

  - Natal > Dublin / Dublin > Natal

  - Sofala > Tunis / Tunis > Sofala

Requests: Special requests will be added to Korf and Unalaska.

  - Requests for each job category can be carried out once a day.

Sailing: Improvements will be made so that users can set sailing routes within cities.

Sailing: A message about Safe Port Return for when users are unable to sail will be added.

World Map: The order of city building lists and world map building lists will be improved so that they match.

Dispatch: A dispatch tutorial will be added for users of Company LV 15 or above.

Supply: A feature for selling excess supplies will be added.

Market: Preference information will be displayed for cities’ markets.

  - You can check the information on the world map and in markets.

Market: Conditions for rest points will also be displayed in trade point details.

Auction House: An emphasis effect that depends on Ship Life will be added for when users purchase a ship.

Tool: Text stating that Certificate of Appointments and Astrolabes can be used in training will be added to their descriptions.

Shop: A preview function for some products (gear and designs) will be added.

Shop: Improvements will be made so that mate information is displayed when pressing their icon.

Shop: Subcategories will be added to the Shop product list.

Effects: Improvements will be made so that different effects are displayed depending on the activation effect

of Miranda’s Admiral's Order, ‘Exploration Lead’.

Assign: A function for excluding mates that are already included in other placement settings will be added.

UI: A feature where the server is notified when a special reward is obtained while Exploring will be added.

UI: The issue where long effect descriptions are displayed as too small during combat will be improved.

UI: Improvements will be made so that users can check additional goals on the combat result screen.

UI: A feature for going straight to buildings in cities will be created.

UI: Paid/Free markings will be added to Red Gem icons.

Notifications: The notification function for when users reach their sailing destination while offline will be improved.


⚓ Balance Fixes

AI: The auto combat AI will be improved.

Employees: 24 hours will be added to the cooldown time for when users forfeit employee requests.

Requests: In accordance with changes to assigning Trade Goods, requests will also be changed.

  - The objective of moving to Edo harbor for Joseon Royal Order Stage 6 will be changed to moving to any harbor.

  - Owning 10 Licorice for Joseon Royal Order Stage 6 will be changed to owning 10 Angelica Gigas.

  - The delivery item for the Zanzibar > Lisboa long-distance trade request will be changed from Goldworks to Emeralds.

Tasks: Grade 15 ship building materials will be added to tasks and requests.

Cultural Regions: Some cultural regions will be separated.

    - North America: Northwest America/Northeast America

    - Cities changed to Northwest America: Guatemala, Ohlone, Acapulco, Unalaska, Panama, Tacoma

    - Cities changed to Northeast America: Nutak, Mérida, Veracruz, Cohasset, Trujillo, Portobelo, Arviat

    - South America: Southwest America/Southeast America

    - Cities changed to Southwest America: Lima, Valparaíso, Ushuaia, Copiapó, Tumbes

    - Cities changed to Southeast America: Rio de Janeiro, Maracaibo, Porlamar, Bahia, Buenos Aires,

       Willemstad, Caracas, Cartagena, Cayenne, Pernambuco

Trade: Boosts for cultural regions will change.

    - Boosts for Northwest and Southwest America may change significantly depending on future in-game trends.

    - Current boosts for North America and South America will remain the same for Northeast America and Southeast America.

    - Northwest America:

      Fabrics Slight Boom, Liquor Boost, Firearms Drastic Boost > Jewelry Slight Boom, Livestock Boost, Food Drastic Boost

    - Southwest America:

      Weapons Slight Boom, Seasoning Boost, Perfume Drastic Boost > Food Slight Boom, Sundries Boost, Dye Drastic Boost

Trade: Cultural regions for Specialties will change.

    - Cactus: North America > Northeast America

    - Maple Syrup: North America > Northwest America

    - Rubber: North America > Northwest America

    - Blueberry: North America > Northwest America

    - Chicle: North America > Northeast America

    - Cranberry: North America > Northeast America

    - Alpaca Wool: South America > Southwest America

    - Chili: North America > Northwest America

    - Allspice: South America > Southeast America

    - Opal: South America > Southeast America

    - Topaz: South America > Southeast America

    - Alpaca: South America > Southwest America

    - Aguayo: South America > Southwest America

    - Avocado: South America > Southeast America

    - Logwood: North America > Northeast America

    - Realgar: South America > Southwest America

    - Guaiacwood: South America > Southwest America

    - Cedarwood: North America > Northwest America

Trade: The cultural regions in which some Trade Goods receive boosts will change.

    - Glass Bead: South America > Southeast America, Southwest America

    - Frankincense: South America > Southwest America

    - Aguayo: North America > Northeast America

    - Sugar: North America > Northwest America

    - Rock Salt: North America > Northeast America

    - Muslin: South America > Southwest America

    - Taffeta: South America > Southwest America

    - Ebony: South America > Southwest America

    - Steel: South America > Southwest America

    - Rosewood: South America > Southwest America

Trade: Pink Diamond standard amounts of K'gari, Port Pirie, and Pinjarra will increase by 10%.

Trade: Boost multipliers for certain Ming Trade Goods will be added.

    - Silver: 10% > 20%

    - Silverwork: 10% > 20%

    - Silverware: 20% > 30%

Cultural Regions: The issue where investment multipliers, needed for revising and unlocking purchase prices

depending on the cultural regions of some cities, are incorrect, will be fixed.

    - Sofala, Karibib, Cape Town, Quelimane, Mogadishu, Mozambique, Zanzibar, Kilwa, Toamasina, Luanda

Trade: Boosts for Trade Goods will be added.

    - Netherlands: Indian String +20%

    - Northern Europe: Celadonite +20%

Trade: The value of some Trade Goods will be increased and due to this, quantities will also be decreased.

    - Gobelin, Lace, Mace, Vanilla, Velvet, Reindeer, Aguayo, Amethyst, Pearl, Lapis Lazuli, Corduroy, Tiger's Eye

Trade: Quantities will increase due to decreases and increases in Trade Goods value.

    - Wooden Statue

Trade: New Specialties will be added.

    - Madeira Wine, Liquor (Atlantic Ocean)

    - Bronze Statue, Artwork (West Africa)

    - Damascus Steel, Wares (Near East)

    - Pueblo Pottery, Crafts (Northwest America)

    - Inca Rose, Jewelry (Northwest America)

    - Arnica, Medicine (Northwest America)

    - Salted Cod, Food (Northern Europe)

Trade: A new Trade Good will be added.

    - Pearl Craft, Crafts

Trade: The placement of some Trade Goods will be changed.

    - Tumbes: Topaz > Gold

    - Beirut: Steel > Damascus Steel

    - Acapulco: Chicle > Prickly Pear

    - Edo: Licorice Licorice will be removed (Edited on May. 31)

    - Marseille: Etchings Etchings will be removed (Edited on May. 31)

    - Mogadishu: Diamond > Emerald

    - Zanzibar: Goldwork > Emerald

    - Douala: Pearl > Pearl Craft

    - São Tomé: Pearl > Pearl Craft

    - Praia: Pearl > Pearl Craft

Trade: Some Trade Goods will be additionally placed.

    - Basrah: Mule (Edited on May. 25 18:32)

    - Shiraz: Mule (Edited on May. 25 18:32)

    ※ This will be updated at a later date. We apologize for the confusion caused.

    - Funchal: Madeira Wine

    - Ponta Delgada: Madeira Wine

    - Ohlone: Arnica

    - Acapulco: Arnica

    - Tacoma: Inca Rose

    - Davao: Pearl

    - Jolo: Pearl

    - Ohlone: Pueblo Pottery

    - Pinjarra: Pink Diamond

    - Benin: Bronze Statue

Trade: Trade Points Rewards for Company LV 56 or above will be improved.

    - Please see below for how rewards will change according to Company LV.

    - Company LV 56 or above: Chance of Grade 13 ship building materials and ship blueprints will increase.

    - Company LV 56 or above: Grade range of ship blueprints that can be obtained as Trade Points Rewards will be improved

      so that only 2 grades, an appropriate grade and the previous grade, are given from the 3 grades.

    - Company LV 61 or above: Grades for ship building materials and ship blueprints

      that can be obtained from combat rewards will be increased.

    - Company LV 61 or above: Chance of Medium Keels appearing will be removed and only Large Keels will be given.

    - Company LV 71 or above: Changes will be made so that Grade 16 ship building materials can be obtained. (Edited on May. 24 12:12)

Adventure: Land/village exploration rewards will be improved.

    - Please see below for how rewards will change according to the Company LV that can enter a region.

    - Company LV 55 or above: Grade range of ship blueprints that can be obtained from land explorations will be improved

      so that only 2 grades, an appropriate grade and the previous grade, are given from the 3 grades.

    - Company LV 55 - 59: Gain amount of Grade 13 ship building materials and ship blueprints will be increased.

    - Company LV 55 or above: Excluding Keels, gain amount of ship building materials

      that can be obtained from village explorations will be increased.

    - Company LV 55 - 59: Chance of Medium Keels appearing will be removed and only Large Keels will appear.

Combat: NPC combat rewards will be improved.

    - Please see below for how rewards will change according to NPC LV.

      1. Normal NPC of LV 51 or above: Grade range of ship blueprints that can be obtained will be improved so that only 2 grades,

          an appropriate grade and the previous grade, are given from the 3 grades.

      2. Normal NPC of LV 56 or above: Grades for ship building materials and ship blueprints that can be obtained will be increased.

      3. Normal NPC of LV 56 or above: Improvements will be made so that most ship building materials

          that can be obtained are of an appropriate grade.

      4. Normal NPC of LV 71 or above: Changes will be made so that Grade 16 ship building materials can be obtained. (Edited on May. 24 12:12)

Combat: Special NPC rewards will be improved.

    - Special region NPC LV rewards will change.

    - Seaworthiness 110 region: Will change to current Seaworthiness 120 region rewards.

    - Seaworthiness 120 region: Will change to current Seaworthiness 130 region rewards.

    - Seaworthiness 130 region: Will change to Grade 16 ship building materials (Edited on May. 24 12:12)

    - Powerful Opponent and Treasure Pillager rewards will change.

    - LV 55 Powerful Opponent: Chance of obtaining Grade 13 building materials and ship blueprints will increase.

    - LV 60 Powerful Opponent: Chance of obtaining building materials and ship blueprints

      that are of higher grade than before will increase.

    - Northeast Asia/West North America/Australia Treasure Company: Users will be able to obtain building materials

      of a higher grade than before.


⚓ Bug Fixes

Skirmish: Changes will be made so that some effects are not applied when registering a Skirmish fleet.

    - Beginner Effects

    - Religious Facility Effects

    - Disaster and Protection Effects

    - Region Influence Effects

    - Acceleration Object Effects

    - Admiral's Order Effects

    - Weather Effects

Challenges: The issue where users cannot retry a Challenge after being defeated will be fixed.

Challenges: The issue where users cannot proceed once they forfeit combat

while doing the Basic Combat Training Level 1 guide, will be fixed.

Sailing: The issue where all NPC ships in a certain region are Western ships will be fixed.

Sailing: The issue where an error occurs when quickly changing sailing and landing will be fixed.

Sailing: The issue where sailing routes cannot be set in certain circumstances will be fixed.

Sailing: The issue where some villages are too close to cities will be fixed.

Sailing: Changes will be made so that users will still have landed when they log in after landing.

Sailing: The issue where the effect icon is not displayed when using the ‘Exploration Lead' Admiral's Order will be fixed.

Sailing: The issue where the surveillance target will not change when in surveillance mode will be fixed.

Sailing: The issue where the Injury button does not disappear even after the injured mate has been healed will be fixed.

Sailing: The issue where the text displayed goes out of the UI when attempting to consecutively attack

the same user twice while sailing, will be fixed.

Adventure: The issue where control is sometimes lost when exploring lands will be fixed.

Adventure: The issue where a mate character is displayed incorrectly as a pirate NPC character during land explorations will be fixed. (Added on May. 24 12:12)

Adventure: The issue where attempting land explorations in certain areas would result in failing combat during day 1 will be fixed. (Added on May. 24 12:12)

Trade: The issue where Bremen is displayed in the locations where Saffron can be obtained will be fixed.

Trade: The issue where the boost display and purchase according to cultural region is incorrectly applied

for some cities in East Africa and South Africa will be fixed. (Added on May. 23 18:15)

Combat: The issue where ships that have already fled are not displayed when redoing turn after allies flee will be fixed.

Combat: The issue where users cannot move viewpoints after moving viewpoints

with the keyboard during Melee combat effects, will be fixed.

Combat: Changes will be made so that when a Disaster occurs while following Consecutive Combat,

a speech bubble appears instead of a full-screen Disaster notification.

Combat: The issue where the end combat notice appears twice when Consecutive Combat ends will be fixed.

Combat: The issue where an error sometimes occurs when selecting Redo after being defeated in a Challenge will be fixed.

Combat: The issue where the effects of some Treasure Company skills are not shown will be fixed.

Combat: The issue where combat can be proceeded with non-combat NPCs in certain circumstances will be fixed.

Combat: The issue where more battles than the set Consecutive Combat count sometimes takes place

during Consecutive Combat will be fixed.

Combat: The issue where Medicine Recovery is used even when the remaining crew of ships apart from the flagship

is 20% or more will be fixed.

Combat: The issue where flagship repairs are carried out even though its durability is 30% or more will be fixed.

City: The issue where users can move to some locations in Constantinople where movement is disabled will be fixed.

Estate: Changes will be made so that Favored Report signs and signs for tradable items are not displayed together.

Inn: The issue where the Help for Negotiations is not the same as the real thing will be fixed.

Bureau: The issue where Rank Up effects after investment do not stop even when touched will be fixed.

Union: The issue where the Help button sometimes does not appear when entering a Union repeatedly will be fixed.

Market: The issue where the title of Trade Goods Source pop-ups is displayed as ‘Build Location’ will be fixed.

Auction House: The issue where an error occurs when selecting an item on the ‘Sell’ tab will be fixed.

Auction House: The issue where a ship’s minimum crew stats are sometimes displayed in red will be fixed.

Auction House: The issue where an error sometimes occurs when leaving the Auction House immediately after entering it will be fixed.

Shipyard: The issue where the UI is not immediately updated when expanding building space after Build Space is full will be fixed.

Shipyard: The issue where the Help text in the Repair/Restore menu is awkward will be fixed.

Item Shop: The issue where an error sometimes occurs when using the keyboard after using a filter will be fixed.

Inn: The issue where employees are incorrectly assigned at the Tacoma Inn will be fixed.

Prologue: The issue where dialogue does not appear when colliding with a tile that cannot be moved to while sailing, will be fixed.

Chronicles: The issue where Chronicle requirements are displayed as overlapping depending on the resolution will be fixed.

Chronicles: The issue where the language effect pop-up is displayed first when entering certain buildings

in order to progress with a Chronicle will be fixed.

Chronicles: The issue where the Salvador Leis No. 63 Chronicle cannot be carried out will be fixed.

Missions: The issue where remaining Mission days are reduced by the number of days already sailed

when accepting a Sudden Mission at sea will be fixed.

Requests: The issue where the ‘Meeting the Genius of the Century’ dialogue window is in the wrong location will be fixed.

Blueprints: The issue where the Special Lorcha is lined up above the Golden Sampan in Blueprints will be fixed.

Ships: The issue where only Blueprint LV is applied when changing ships and mates are excluded from the cabins will be fixed.

Building: The issue where shortened times are not immediately reflected when using Acceleration

to shorten ship building time will be fixed.

Assigning: The issue where an error sometimes occurs when auto assigning 2-4 fleets will be fixed.

Storage: The issue where the Mate EXP Potion text is not displayed with the Tool Storage filter will be fixed.

Mates: The issue where other mates are shown when quickly pressing the arrow keys

on the gear screen of Mate Details will be fixed.

Mates: The issue where training is not completed properly when training multiple Mate Effects at the same time will be fixed.

Mates: The issue where the training completed message does not appear

when training is completed with Training Acceleration will be fixed.

Mates: The issue where effect info is blank when the Natural Effect is ‘Unknown Strength’ will be fixed.

Mates: The issue where a red dot remains on the Effect tab even after effect training has been completed will be fixed.

Gear: The issue where an error sometimes occurs when disabling all gear in certain circumstances will be fixed.

Dispatch: The issue where the crew number can increase when retrieving ships from Dispatch Fleet will be fixed.

Dispatch: The issue where the amount of lost cargo is displayed incorrectly in certain circumstances will be fixed.

Dispatch: The issue where when the Manage Fleet arrow is pressed the page moves based on Fleet1.

Rank: The issue where effects appear that do not match the current rank will be fixed.

Fishing: The issue where rewards cannot be obtained when succeeding with fishing will be fixed.

UI: The issue where users sometimes cannot operate the screen when using the close button on FLOOR will be fixed.

UI: The issue where, when changing some effects, a decrease effect is shown

even when the applied effect is better than before will be fixed.

UI: The issue where the text size for energy support and national laws within the nation info appearing smaller than other text elements will be fixed. (Added on May. 24 12:12)

UI: The issue where the duplicates of text would appear when there are no saving accounts made will be fixed. (Added on May. 24 12:12)

Products: The issue where paid Red Gems are displayed as free Red Gems in purchase pop-ups for fixed-term products

that immediately give Red Gems will be fixed.

Settings: The issue where vibrate does not work even when the vibration function has been activated will be fixed.


Thank you.


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