Enter into the Endless Possibility!
Hello, Admirals.
Here are the changes that will be made during the Jun. 21 (Wed) scheduled maintenance.
Admiral: Grace O’Malley will be added to the game. (06/23 16:04 Edited)
■ Products Available from Jun. 21 (Wed) (Added on Jun. 21)
Product | Sales Period | Purchase Limit | Price |
Mahidevran Redeem Privilege | 06/21 - 07/20 23:59 (UTC+9) | 1 time | $ 10.99 |
Mahidevran Pass | 06/21 - 07/20 23:59 (UTC+9) | 1 time | $ 54.99 |
Sultan Redeem Privilege | 06/21 - 07/20 23:59 (UTC+9) | 1 time | $ 10.99 |
Sultan Pass | 06/21 - 07/20 23:59 (UTC+9) | 1 time | $ 54.99 |
Level Up Package Ⅳ | 06/21 - | 1 time | $ 54.99 |
Level Up Package Ⅴ | 06/21 - | 1 time | $ 54.99 |
Flaming Hot Pass | 06/21 - 07/04 23:59 (UTC+9) | 1 time | $ 21.99 |
Flaming Summer Package | 06/21 - 07/04 23:59 (UTC+9) | 1 time | $ 32.99 |
Flaming Summer Gear Package | 06/21 - 07/04 23:59 (UTC+9) | 1 time | $ 32.99 |
※Users who have already purchased the Sultan Pass or Sultan Redeem Privilege can purchase them again.
Product | Sales Period | Purchase Limit | Price | Purchase Condition |
Rudolph Ticket | 06/21 - | 20 times | 200 Red Gems per purchase | Own Admiral Grace O'Malley |
Flaming Summer Chest 1 | 06/21 - 07/04 23:59 (UTC+9) | 1 time | 2,100 Red Gems |
|
Flaming Summer Chest 2 | 06/21 - 07/04 23:59 (UTC+9) | 1 time | 2,100 Red Gems |
|
Flaming Summer Gear Chest 1 | 06/21 - 07/04 23:59 (UTC+9) | 1 time | 1,500 Red Gems |
|
Flaming Summer Gear Chest 2 | 06/21 - 07/04 23:59 (UTC+9) | 1 time | 1,500 Red Gems |
|
Superior Combine Acceleration Chest | 06/21 - | 4 times a week | 2,000 Red Gems |
■ Products Available from Jun. 23 (Fri) (Added on Jun. 23)
Product | Sales Period | Purchase Limit | Price |
Weekend Privilege 3 | 06/23 - 06/25 23:59 (UTC+9) | 1 time | $ 10.99 |
■ Products Available from Jun. 28 (Wed) (Added on Jun. 28)
Product | Sales Period | Purchase Limit | Price |
Grade 15 Ship Privilege | 06/28 - 08/27 23:59(UTC+9) | 1 time | $ 54.99 |
Product | Sales Period | Purchase Limit | Price |
Grade 15 Ship Material Chest | 06/28 - | 5 Times per Week | 5,000 Red Gems |
■ Products Available from Jun. 30 (Fri) (Added on Jun. 30)
Product | Sales Period | Purchase Limit | Price |
Weekend Privilege 4 | 06/30 - 07/02 (UTC+9) | 1 time | $ 10.99 |
■ Products Available from Jul. 5 (Wed) (Added on Jul. 05)
Product | Sales Period | Purchase Limit | Price |
Musashi Pass | 07/05 - 08/04 23:59 (UTC+9) | 1 time | $ 54.99 |
Musashi Redeem Privilege | 07/05 - 08/04 23:59 (UTC+9) | 1 time | $ 10.99 |
Galilei Pass | 07/05 - 08/04 23:59 (UTC+9) | 1 time | $ 54.99 |
Galilei Redeem Privilege | 07/05 - 08/04 23:59 (UTC+9) | 1 time | $ 10.99 |
Hero of the East Privilege | 07/05 - 07/11 23:59 (UTC+9) | 1 time | $ 10.99 |
※Users who have already purchased the Galilei Pass or Galilei Redeem Privilege can purchase them again.
■ Products Available from Jul. 7 (Fri) (Added on Jul. 07)
Product | Sales Period | Purchase Limit | Price |
Weekend Privilege 1 | 07/07 - 07/09 23:59 (UTC+9) | 1 time | $ 10.99 |
■ Products Available from Jul. 12 (Wed) (Added on Jul. 12)
Product | Sales Period | Purchase Limit | Price |
Ballerina Pass | 07/12 - 08/11 23:59 (UTC+9) | 1 time | $ 21.99 |
Navy Package 1 | 07/12 - 08/11 23:59 (UTC+9) | 5 times | $ 32.99 |
Navy Package 2 | 07/12 - 08/11 23:59 (UTC+9) | 5 times | $ 32.99 |
Desert Radiance Privilege | 07/12 - 07/18 23:59 (UTC+9) | 1 time | $ 10.99 |
■ Products Available from Jul. 14 (Fri) (Added on Jul. 14)
Product | Sales Period | Purchase Limit | Price |
Weekend Privilege 2 | 07/14 - 07/16 23:59 (UTC+9) | 1 time | $ 10.99 |
⚓ New Content and Changes |
Assault: Cuauhtémoc will be added.
- A new Assault boss that users of LV 55 or above can challenge will be added.
- The Assault target is Cuauhtémoc, the Last Aztec Emperor.
- Appears: He periodically appears near Buenos Aires.
- Period: Appears 24 hours after the start of the Teach Assault. Users can carry out Assaults for 24 hours.
After his first appearance, 6 days will pass before his next appearance.
- Progress: The enemy is a shared target for all users on the server, and rewards will depend on the success/failure of the Assault.
Minimum participation rewards can be obtained through challenges even after an Assault is successful.
- Rewards: Depending on the Total Damage recorded, users can obtain Cuauhtémoc’s Treasure Chest, from which various items, including Cuauhtémoc Assault exclusive gear and parts, ship blueprints, and materials, can be obtained.
- Cuauhtémoc: Users will be required to use flotsams to remove powerful curses and carry out effective attacks.
Ship: Grade 16 Brave Eagle will be added.
Royal Orders: Royal Order quests for Title LV 11 will be added.
Requests: Improvements will be made so that sailing distance is used instead of straight-line distance when exploring for items required for requests.
Combat: Improvements will be made so that Amity and Reputation do not decrease when users engage in combat with unique NPCs during quests.
Combat: The effects of some range-type effects will be improved.
Combat: Improvements will be made so that when it’s the turn of a ship with a natural enemy, the effect is displayed.
- Blackbeard's natural enemy
Village: Improvements will be made so that when you cannot enter a village, the time at which you can enter is displayed.
Assault: Changes will be made so that Assault rankings are displayed as percentages when below a certain ranking.
Dispatch: A redispatch function will be added.
- Once you complete a dispatch, you can redispatch with the same dispatch settings through the new redispatch button.
Dispatch: A function for using multiple Dispatch Accelerations will be added.
Auction House: A preview function for Auction House ship parts and mate gear will be added.
Parts: A lock function for parts will be added.
- You can lock and unlock parts from Storage > Parts.
- Locked parts cannot be sold.
- Locked parts cannot be used for Combining.
- Locked parts cannot be registered at the Auction House.
- Locked parts cannot be collected.
Support: Improvements will be made to the Emergency Support system’s conditions for occurring and amount of currency used.
Collection: A new Ship Blueprint Collection will be added.
- A new Collection that can be collected by increasing Ship Blueprint Levels will be added.
- First Step Ⅰ: Rat Prevention Rate 0.3% increase
- First Step Ⅱ: Village Amity Increase Amount 0.4% increase
- First Step Ⅲ: Seasoning Sales Surcharge 0.5% increase
- Agile Figure Ⅰ: Insanitation Prevention Rate 0.3% increase
- Agile Figure Ⅱ: Sundries Discount 0.5% increase
- Agile Figure Ⅲ: Chance of High Grade Exploration to appear 0.1% increase
- Edge of the Ocean Ⅰ: Scurvy Prevention Rate 0.3% increase
- Edge of the Ocean Ⅱ: Additional Artillery Defense 5 increase
- Edge of the Ocean Ⅲ: Mineral Sales Surcharge 0.5% increase
- The End of Youth Ⅰ: Plague Prevention Rate 0.3% increase
- The End of Youth Ⅱ: Mate Injury Chance 0.5% decrease
- The End of Youth Ⅲ: Additional Ram Attack 5 increase
- Combat Preparation Ⅰ: Decay Prevention Rate 0.3% increase
- Combat Preparation Ⅱ: Reward Gain when reporting Discoveries 0.4% increase
- Combat Preparation Ⅲ: Additional Artillery Attack 5 increase
- Starting Point of a Voyage Ⅰ: Fire Prevention Rate 0.3% increase
- Starting Point of a Voyage Ⅱ: Food Discount 0.5% increase
- Starting Point of a Voyage Ⅲ: Momentum 1 increase
- Golden Waves Ⅰ: Seaweed Prevention Rate 0.3% increase
- Golden Waves Ⅱ: Additional Repair Recovery 0.5% increase
- Golden Waves Ⅲ: Supply Amount during Exploration 0.1% increase
- Value of Ships Ⅰ: Leaking Prevention Rate 0.3% increase
- Value of Ships Ⅱ: Textiles Discount 0.5% increase
- Value of Ships Ⅲ: Wares Sales Surcharge 0.5% increase
- Riding the Wind Ⅰ: Quarreling Prevention Rate 0.3% increase
- Riding the Wind Ⅱ: Fame Gain when Report Discoveries 0.4% increase
- Riding the Wind Ⅲ: Seaworthiness 1 increase
- Heavy Responsibility Ⅰ: Frustration Prevention Rate 0.5% increase
- Heavy Responsibility Ⅱ: Livestock Discount 0.6% increase
- Heavy Responsibility Ⅲ: Additional Ram Critical Chance 10 increase
- Sharp Ray of Light Ⅰ: Anxiety Prevention Rate 0.5% increase
- Sharp Ray of Light Ⅱ: Additional Maximized Medical Recovery 1% increase
- Sharp Ray of Light Ⅲ: Dye Sales Surcharge 0.6% increase
- Searching for Rainbows Ⅰ: Homesickness Prevention Rate 0.5% increase
- Searching for Rainbows Ⅱ: Mate Injury Chance 1% decrease
- Searching for Rainbows Ⅲ: Fishing Skill 1 increase
- Bad Ships Travels Fast Ⅰ: Insomnia Prevention Rate 0.5% increase
- Bad Ships Travels Fast Ⅱ: Village Amity Increase Amount 0.5% increase
- Bad Ships Travels Fast Ⅲ: Additional Artillery Evasion 10 increase
- Skilled Captain Ⅰ: Becalmed Prevention Rate 0.5% increase
- Skilled Captain Ⅱ: Medicine Discount 0.6% increase
- Skilled Captain Ⅲ: Additional Artillery Accuracy 0.5% increase
- More and More Ⅰ: Magnetic Anomaly Prevention Rate 0.5% increase
- More and More Ⅱ: Additional Artillery Critical Damage 0.3% increase
- More and More Ⅲ: Fame Gain when reporting Resources 0.5% increase
- Joy of Growth Ⅰ: Siren Prevention Rate 0.5% increase
- Joy of Growth Ⅱ: Luxuries Discount 0.6% increase
- Joy of Growth Ⅲ: Liquor Sales Surcharge 0.6% increase
- More Intensity Ⅰ: Man-eating Shark Prevention Rate 0.5% increase
- More Intensity Ⅱ: Prevention Amount of Village Favor Decrease upon Pillaging 0.5% increase
- More Intensity Ⅲ: Firearms Sales Surcharge 0.6% increase
- In Search of Novelty Ⅰ: Hypothermia Prevention Rate 0.5% increase
- In Search of Novelty Ⅱ: Seasonings Discount 0.6% increase
- In Search of Novelty Ⅲ: Additional Melee Accuracy 10 increase
- The Most Familiar Ⅰ: Reef Prevention Rate 0.5% increase
- The Most Familiar Ⅱ: Duel Attack 10 increase
- The Most Familiar Ⅲ: Livestock Sales Surcharge 0.6% increase
- Tomorrow’s Sun Ⅰ: Stolen Cargo Prevention Rate 0.5% increase
- Tomorrow’s Sun Ⅱ: Injury Recovery Time 0.5% decrease
- Tomorrow’s Sun Ⅲ: Supply Amount during Exploration 0.2% increase
- Nothing to Throw Out Ⅰ: Hurricane Prevention Rate 0.5% increase
- Nothing to Throw Out Ⅱ: Chance of Saving Supplies during Exploration 0.5% increase
- Nothing to Throw Out Ⅲ: Additional Melee Accuracy 0.5% increase
- A Pretty Big Ship Ⅰ: Rat Prevention Rate 0.5% increase
- A Pretty Big Ship Ⅱ: Minerals Discount 0.6% increase
- A Pretty Big Ship Ⅲ: Supply Amount during Exploration 0.2% increase
- Veteran Ⅰ: Insanitation Prevention Rate 0.5% increase
- Veteran Ⅱ: Duel Defense 10 increase
- Veteran Ⅲ: Seaworthiness 1 increase
- A Pretty… Big Ship Ⅰ: Scurvy Prevention Rate 0.7% increase
- A Pretty… Big Ship Ⅱ: Prevention Amount of Village Favor Decrease upon Pillaging 0.6% decrease
- A Pretty… Big Ship Ⅲ: Reward Gain when reporting Resources 0.6% increase
- One More Step Ⅰ: Plague Prevention Rate 0.7% increase
- One More Step Ⅱ: Decrease Exploration Crew Death Rate 0.6% increase
- One More Step Ⅲ: Food Sales Surcharge 0.7% increase
- Queen's Cape Ⅰ: Decay Prevention Rate 0.7% increase
- Queen's Cape Ⅱ: Wares Discount 0.7% increase
- Queen's Cape Ⅲ: Fishing Skill 1 increase
- Boiling Sea Ⅰ: Fire Prevention Rate 0.7% increase
- Boiling Sea Ⅱ: Additional Melee Defense 15 increase
- Boiling Sea Ⅲ: Sundries Sales Surcharge 0.7% increase
- Straight Line Ⅰ: Seaweed Prevention Rate 0.7% increase
- Straight Line Ⅱ: Stolen Cargo Relieve Rate 1.5% increase
- Straight Line Ⅲ: Medicine Sales Surcharge 0.7% increase
- Eagle’s Feather Ⅰ: Leaking Prevention Rate 0.7% increase
- Eagle’s Feather Ⅱ: Decrease Exploration Crew Death Rate 0.6% increase
- Eagle’s Feather Ⅲ: Additional Melee Evasion 15 increase
- Past the Unknown Waters Ⅰ: Quarreling Prevention Rate 0.7% increase
- Past the Unknown Waters Ⅱ: Liquor Discount 0.7% increase
- Past the Unknown Waters Ⅲ: Ice Breaking 1 increase
- Confident Wherever Ⅰ: Frustration Prevention Rate 0.7% increase
- Confident Wherever Ⅱ: Additional Medical Maximization Chance 1.5% increase
- Confident Wherever Ⅲ: Chance of High Grade Exploration to appear 0.3% increase
- Drawn by Flames Ⅰ: Anxiety Prevention Rate 0.7% increase
- Drawn by Flames Ⅱ: Additional Ram Defense 0.7% increase
- Drawn by Flames Ⅲ: Additional Ram Critical Chance 0.7% increase
Guild: A Guild Combining system will be added.
- You can combine parts and gear from the Guild menu.
- You can combine multiple parts and gear to obtain one part or gear that is of one higher grade.
You can also obtain one part or gear of the same grade by combining a smaller number of items.
- Only parts and gear that can be sold at the Item Shop and Shipyard can be used as Guild Combining materials.
Blueprints: A special effect that can be displayed at all times when using a ship that has reached Ship Blueprint LV 20 will be added.
Products: Improvements will be made so that the red dot notification is not displayed when Privilege repeat rewards cannot be claimed.
Products: Some products will be added to the products sold at the Mileage Shop.
- S Grade Common Contract
- A Grade Common Contract
Products: The purchase quantity of some products in the Shop will be increased.
Product | Before | After |
Superior Promotion Acceleration Chest | 2 | 4 |
Superior Training Acceleration Chest | 2 | 4 |
Superior Build Acceleration Chest | 2 | 4 |
Superior Hire Acceleration Chest | 2 | 4 |
Superior Crafting Acceleration Chest | 2 | 4 |
Superior Dispatch Acceleration Chest | 2 | 4 |
Grade 5-6 Ship Material Chest | 3 | 5 |
Grade 7-8 Ship Material Chest | 3 | 5 |
Grade 9-10 Ship Material Chest | 3 | 5 |
Grade 11-12 Ship Material Chest | 3 | 5 |
Grade 13 Ship Material Chest | 3 | 5 |
Grade 14 Ship Material Chest | 3 | 5 |
Training Book Chest | 2 | 4 |
Superior Training Book Chest | 2 | 4 |
Premium Training Book Chest | 1 | 2 |
Mate Growth Chest | 4 | 6 |
Superior Mate Growth Chest | 2 | 3 |
Albert Ticket | 10 | 20 |
Ezequiel Ticket | 10 | 20 |
Remington Ticket | 10 | 20 |
Drake Ticket | 10 | 20 |
Cook Ticket | 10 | 20 |
Gama Ticket | 10 | 20 |
Tinocatl Ticket | 10 | 20 |
Silver Ticket | 10 | 20 |
Davis Ticket | 10 | 20 |
Reis Ticket | 10 | 20 |
Christina Ticket | 10 | 20 |
Shipyard: Parts will be added for sale.
- Enhanced Crescent Axe Ram
- Old Crescent Axe Ram
UI: The ‘Attendance’ and ‘Perk’ tabs will be integrated.
- Perks events can then be viewed from the integrated ‘Perk’ tab.
⚓ Balance Fixes |
Combat: The AUTO AI will be improved.
- The frequency of the Combat Cry skill being used will decrease in certain conditions.
- The frequency of artillery ships firing at close range will decrease in certain conditions.
- The frequency of Recovery and Repair being used will decrease in certain conditions.
Combat: Changes will be made so that pirate companies do not intrude in naval combats.
Negotiation: The max additional effect limit of Surcharge Rates when successful with negotiations will be increased.
- Before: 10%
- After: 40%
Palace: Small Ship Common Blueprints will be added to Palace rewards.
Black Market: Grade 14 Ship Materials and Ship Blueprints will be added to some Black Markets.
City: The LV of enemies that appear in the waters between Deokwon and Ezo will be slightly lowered.
City: The requirements for entering Nagasaki will be lowered (Company LV 60 -> 45, Seaworthiness 100 -> 85)
⚓ Bug Fixes |
Sailing: The issue where a notification pop-up does not appear when challenging a user with Naval Protection to battle twice will be fixed.
Sailing: The issue where shortcut keys are entered when loading will be fixed.
Combat: The issue where Combat Expertise obtained through training is not applied will be fixed.
Combat: The issue where the Combat Cry skill does not affect some ships in certain situations during auto combat will be fixed.
Combat: The issue where an error occurs when there are no rewards on the combat result screen will be fixed.
Combat: The issue where an error occurs when clicking on Blueprints in Combat Results will be fixed.
Adventure: The issue where some Discoveries are not shown on the World Map in certain conditions will be fixed.
Trade: The boost display errors for some cultural cities in West Africa, South Africa, and East Africa will be fixed.
Trade: The issue where Specialties Sales Set effects are not correctly reflected in Trade Points in certain conditions will be fixed.
Prologue: The issue where dialogue does not appear when users collide with areas that cannot be moved to while sailing will be fixed.
Chronicles: The issue where hiding gear appearance does not work in the cut-scene in João Franco’s Chronicle No. 135 will be fixed.
Chronicles: The issue where in the battle in Sayyida al Hurra’s Chronicle No. 92, an unreleased Grade ship appears as an enemy will be fixed.
Chronicles: The issue where the quest objective of Leon Franco’s Chronicle No. 129 does not proceed will be fixed.
Requests: The issue where despite achieving the request objective, the request is sometimes not shown as completed will be fixed.
Requests: The issue where auto move does not work properly when completing the ‘successfully fish 3 times’ mission of the ‘Meeting the Genius of the Century’ request will be fixed.
Employees: The issue where ‘The Travels of Ibn Battuta’ cannot be found during the Taganrog employee request will be fixed.
World Map: The issue where Rowing legends are sometimes not displayed properly will be fixed.
Exploration: The issue where one less Captain appears when there are less than 3 ships while exploring land will be fixed.
Exploration: The issue where ships do not remain anchored when users log in again after anchoring on land will be fixed.
Assault: The issue where the amount of Thomas Tew Assault rewards that can be received is not shown will be fixed.
Assault: The issue where the number of turns shown on the result screen when completing an Assault is greater than the number of turns that actually took place will be fixed.
Assault: The issue where the list of rewards is sometimes not displayed when repeatedly viewing Main Reward information will be fixed.
Assigning: The issue where placement settings are not saved when only the captain of the Flagship has been changed will be fixed.
Dispatch: The issue where the Sailing Journal can still be seen when pressing the back key on the keyboard while viewing the Sailing Journal will be fixed.
Dispatch: The issue where the ‘Inactive’ text is not displayed when Fleet2 is inactive will be fixed.
Guild: The issue where the crew of the Assault target during Guild Assault melee is not a ghost crew will be fixed.
Guild: The issue where the ranking in Guild Assault rankings and the user’s mate status are displayed as different will be fixed.
Guild: The issue where some Assault effects are not applied when certain requirements are reached while doing Guild Assaults of normal difficulty or higher will be fixed.
Guild: The issue where some rewards of easy level or above are not shown for Guild Assaults will be fixed.
Guild: The issue where in the Guild Assault difficulty menu, the text for hard difficulty is not shown in green even when a Guild Assault of hard difficulty has been successfully completed, will be fixed.
Guild: The issue where Guild Assault damage is not reflected in certain conditions will be fixed.
City: The issue where users can pass through walls in Jeju and Dongnae when certain conditions are met will be fixed.
City: The issue where when selecting a destination on the World Map, a Waters Requirement pop-up message sometimes appears and auto move becomes impossible will be fixed.
Village: The issue where crew’s info messages are not displayed properly in certain conditions when users repeatedly move around the village menu will be fixed.
Auction House: The issue where scrolling sometimes does not work in the comparison pop-up that appears when trading ships will be fixed.
Shipyard: The issue where the UI flickers when cancelling cabin modification will be fixed.
Shipyard: The issue where the Help in the Shipyard displays incorrect information will be fixed.
Shipyard: The issue where the increase/decrease of certain effects are not displayed correctly when changing cabins will be fixed.
Shipyard: The issue where when using Shipbuilding Acceleration, the remaining building time on inactive screens is not updated will be fixed.
Materials: The issue where Grade 16 shipbuilding materials have different prices will be fixed.
Fleet: The issue where an error occurs when auto assigning Chronicle mates in empty cabins will be fixed.
Fleet: The issue where Ship Repair effect values are different to the displayed values will be fixed.
Parts: The issue where the text colors for the increase/decrease effects are reversed when changing parts that decrease the min crew will be fixed.
Parts: The issue where the icons of some armor parts are not properly connected will be fixed.
- Old Pine Board
- Old Alder Board
- Beech Board
- Copper Plate
- Birch Board
Gear: The issue where an error sometimes occurs when previewing gear will be fixed.
Tools: The issue where Training Book tool types are not displayed when viewing details will be fixed.
Mail: The issue where the number for rewards that are sent by mail are not displayed correctly when exceeding a certain number will be fixed.
Ranking: The issue where rankings over 101 are not displayed as a percentage will be fixed.
UI: The issue where an error occurs when confirming after entering more than 40 characters on the ID input screen will be fixed.
UI: The issue where the descriptive text for some National Law effects in the Nation menu is too small will be fixed.
UI: The issue where a no savings account message repeatedly appears in the Company Overview menu when the user has no savings accounts will be fixed.
UI: The message that appears in the Company Overview menu when the user has no signed insurance will be fixed so that it is displayed more clearly.
UI: The typos in the texts for some effects will be fixed.
UI: The issue where Guild Gold is displayed with a different name will be fixed.
UI: The issue where Privilege product images are not fully displayed in certain resolutions will be fixed.
UI: The issue where the sources for tools and parts that can be obtained through combat rewards look different to the actual sources will be fixed.
UI: The issue where users can use the keyboard to move while searching for players to send whispers to will be fixed.
UI: The issue where Bureau investment scores and investment progress overlap in certain resolutions will be fixed.
UI: The issue where an error occurs when using world chat while the navigation menu is open and Company LV is below 10 will be fixed.
UI: The issue where the village UI and the entry cooldown pop-up appear simultaneously when entering a village will be fixed.
Thank you.
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