Enter into the Endless Possibility!
Hello, Admirals.
Here are the changes that will be made during the Dec. 6 (Wed) scheduled maintenance.
* All times listed below are UTC+9.
Admiral: Hong Gildong will be added to the game.
■ Products available from Dec. 6 (Wed) (Added on Dec. 6)
Product | Sales Period | Purchase Limit | Price |
Jeon Woochi Growth Privilege | 12/06 - (UTC+9) | 1 time | $ 64.99 |
Amina Pass | 12/06 - 2024/01/05 23:59 (UTC+9) | 1 time | $ 54.99 |
Amina Redeem Privilege | 12/06 - 2024/01/05 23:59 (UTC+9) | 1 time | $ 10.99 |
Amina Growth Privilege | 12/06 - 2024/01/05 23:59 (UTC+9) | 1 time | $ 64.99 |
Tew Pass | 12/06 - 2024/01/05 23:59 (UTC+9) | 1 time | $ 54.99 |
Tew Redeem Privilege | 12/06 - 2024/01/05 23:59 (UTC+9) | 1 time | $ 10.99 |
Tew Growth Privilege | 12/06 - 2024/01/05 23:59 (UTC+9) | 1 time | $ 64.99 |
Black Horn Privilege | 12/06 - 12/12 23:59 (UTC+9) | 1 time | $ 10.99 |
Happy Holiday Package 1 | 12/06 - 2024/01/05 23:59 (UTC+9) | 1 time | $ 10.99 |
Happy Holiday Package 2 | 12/06 - 2024/01/05 23:59 (UTC+9) | 1 time | $ 21.99 |
Happy Holiday Package 3 | 12/06 - 2024/01/05 23:59 (UTC+9) | 1 time | $ 54.99 |
Happy Holiday Package 4 | 12/06 - 2024/01/05 23:59 (UTC+9) | 1 time | $ 54.99 |
Remote Shipbuilding Package | 12/06 - (UTC+9) | 1 time | $ 21.99 |
Product | Sales Period | Purchase Limit | Price | Purchase Condition |
Jeon Woochi Ticket | 12/06 - (UTC+9) | 20 times | 200 Red Gems / 1 time | Own Admiral Hong Gildong |
Jeon Woochi Chest | 12/06 - (UTC+9) | - | 400 Red Gems / 1 time | Own Admiral Hong Gildong |
Disguise: Colosseum Galley | 12/06 - (UTC+9) | 1 time | 2,000 Red Gems |
|
Combat Repel Support | 12/06 - (UTC+9) | 10 times / 1 day | 100 Red Gems / 1 time |
|
Black Horn Chest | 12/06 - 12/12 23:59 (UTC+9) | - | 400 Red Gems / 1 time |
|
■ Products available from Dec. 8 (Fri) (Added on Dec. 8)
Product | Sales Period | Purchase Limit | Price |
Weekend Privilege 3 | 12/08 12:00 - 12/10 23:59 (UTC+9) | 1 time | $ 10.99 |
■ Products available from Dec. 13 (Wed) (Added on Dec. 13)
Product | Sales Period | Purchase Limit | Price |
Band Leader Pass | 12/13 12:00 - 2024/01/12 23:59 (UTC+9) | 1 time | $ 21.99 |
Dark Wind Privilege | 12/13 12:00 - 12/19 23:59 (UTC+9) | 1 time | $ 10.99 |
Happy Holiday Privilege | 12/13 12:00 - 2024/01/05 23:59 (UTC+9) | 1 time | $ 43.99 |
Product | Sales Period | Purchase Limit | Price |
Dark Wind Chest | 12/13 12:00 - 12/19 23:59 (UTC+9) | - | 400 Red Gems / 1 time |
■ Products available from Dec. 15 (Fri) (Added on Dec. 13)
Product | Sales Period | Purchase Limit | Price |
Weekend Privilege 4 | 12/15 12:00 - 12/17 23:59 (UTC+9) | 1 time | $ 10.99 |
■ Products available from Dec. 20 (Wed)(Added on Dec. 20)
Product | Sales Period | Purchase Limit | Price |
Natasha Pass | 12/20 12:00 - 2024/01/19 23:59 (UTC+9) | 1 time | $ 54.99 |
Natasha Redeem Pass | 12/20 12:00 - 2024/01/19 23:59 (UTC+9) | 1 time | $ 10.99 |
Natasha Growth Pass | 12/20 12:00 - 2024/01/19 23:59 (UTC+9) | 1 time | $ 64.99 |
Kirch Pass | 12/20 12:00 - 2024/01/19 23:59 (UTC+9) | 1 time | $ 54.99 |
Kirch Redeem Privilege | 12/20 12:00 - 2024/01/19 23:59 (UTC+9) | 1 time | $ 10.99 |
Kirch Growth Privilege | 12/20 12:00 - 2024/01/19 23:59 (UTC+9) | 1 time | $ 64.99 |
Black Stronghold Privilege | 12/20 12:00 - 12/26 23:59 (UTC+9) | 1 time | $ 10.99 |
Natasha Attire Package | 12/20 12:00 - 2024/01/02 23:59 (UTC+9) | 1 time | $ 12.99 |
Product | Sales Period | Purchase Limit | Price |
Disguise: Toy Ship | 12/20 12:00 - 2024/01/02 23:59 (UTC+9) | 1 time | 500 Red Gems |
Black Stronghold Chest | 12/20 12:00 - 12/26 23:59 (UTC+9) | - | 400 Red Gems / 1 time |
■ Products available from Dec. 22 (Fri)(Added on Dec. 22)
Product | Sales Period | Purchase Limit | Price |
Weekend Privilege 1 | 12/22 12:00 - 12/24 23:59 (UTC+9) | 1 time | $ 10.99 |
■ Products available from Dec. 27 (Wed)(Added on Dec. 27)
Product | Sales Period | Purchase Limit | Price |
Dark Flame Privilege | 12/27 12:00 - 2024/01/02 23:59 (UTC+9) | 1 time | $ 10.99 |
Product | Sales Period | Purchase Limit | Price |
Dark Flame Chest | 12/27 12:00 - 2024/01/02 23:59(UTC+9) | - | 400 Red Gems / 1 time |
■ Products available from Dec. 29 (Fri)(Added on Dec. 29)
Product | Sales Period | Purchase Limit | Price |
Weekend Privilege 2 | 12/29 12:00 - 12/31 23:59 (UTC+9) | 1 time | $ 10.99 |
⚓New Content and Changes |
Prime Ministers: The Prime Minister system will be added.
- Prime Minister votes, Pledges, National Budgets, Budget Donations, and Policy systems will be added.
- Due to the addition of the Prime Minister system, existing systems, such as investing and immigration, will be unavailable at certain times.
[Link to Notice on Adjustments to Selected Content with Prime Minister Update]
Vote: Prime Minister votes will be held.
Prime Minister votes will be held once every 2 weeks.
Prime Minister votes will consist of the candidate registration period and the voting period.
- Candidate Registration
- Candidates can be registered from 00:00 (Sun) - 23:30 (Sun) and 00:30 (Mon) - 23:59 (Tue) (UTC+9).
- To accurately calculate the ballots, city investments will be restricted from 23:30 (Sat) - 00:30 (Sun) and 23:30 (Sun) - 00:30 (Mon) (UTC+9).
- Mayors can be registered as candidates of their Home Nation.
- If a Mayor loses their position, they will also lose their candidacy. (Includes Mayors who lost their position due to immigrating or withdrawing their account.)
- When registering a candidate, every ballot you own will be converted to the national budget and donated.
- 8 Pledges can be designated when registering a candidate.
- Pledges consist of 4 Target Pledges and 4 Effect Pledges and Effect Pledges require Pledge Costs.
- Candidates can only be registered once all 8 Pledges are registered.
- Pledges can be changed freely during the Candidate Registration Period, but Pledge Costs are needed to change Pledges, and spent Pledge Costs are not refunded.
- If a Target Pledge is achieved, all users in a Nation can obtain rewards when the Prime Minister's term ends.
- Effect Pledges are applied to all users of a Nation during a Prime Minister's term if the user that registered the Effect Pledge is elected.
- Voting Period
- Voting is held from 00:00 (Wed) - 23:30 (Sat) (UTC+9).
- 1 ballot is given for every 500 Total Investment Points owned currently.
- Ballots can only be cast for 1 candidate.
- Additional ballots are given if the Total Investment Point increases during the voting period. If ballots have been cast for a candidate, the additional ballots are automatically cast for that candidate.
- Once the calculation is complete after the voting period is over, small rewards are given to users who voted.
- If a user loses their nationality during the voting period, the votes they cast will be invalidated. (Due to immigration or account withdrawal)
- Election
- The user that gets the most votes out of the candidates will be elected. (Does not apply to candidates who receive 0 votes)
- When candidates receive the same amount of votes, the user that meets the following criteria will be elected.
- The user with the higher Investment Point
- When the candidates have the same amount of points, the user that has the higher LV
- When the candidates have the same LV, the user that is the Mayor of more cities
- When the candidates are the Mayor of the same number of cities, the user that created their ID earlier
- The elected user will be inaugurated as Prime Minister from 00:30 (Sun) (UTC+9) once the calculations are complete.
- A Prime Minister's term is 14 days.
- The elected Prime Minister can obtain Weekly Pay every 7 days of their term.
- Weekly Pay is a set ratio of a Nation's total tax.
- When the Government Post system is added, the Weekly Pay ratio will be directly adjustable within the Weekly Pay budget.
- Prime Ministers who lose their position as Mayor during their tenure as Prime Minister will lose their position as Prime Minister. (Includes immigration and account withdrawal.)
Policies: Prime Ministers can implement National Policies.
- Policies
- Prime Ministers can implement National Policies.
- There are 4 types of policies in total and each type has 20 levels.
- Budget is required to raise the policy level. The budget spent increases the higher the Nation Rank is.
- Budget is spent as policy maintenance costs every day to keep the policy level. The maintenance costs spent increase the higher the Nation Rank is.
- When there are insufficient maintenance costs, the policy level decreases from the highest level until the costs can be paid.
- Policies are reset to LV 1 every time a Prime Minister takes office (once every 2 weeks).
- When a Prime Minister loses their position mid-term, policy levels decrease by 2 before being applied.
※ Later, additional budget will be obtainable from Nation content such as national missions and Government Posts and this may cause the amount of budget spent for policies to change.
- Budget
- Budget is required to raise policy stages and to maintain the stages.
- National budget can be obtained through the following routes.
- Donating budget
- 5% of a Nation's total capital, territory, and ally port taxes
- The budget conversion rate may change according to future data.
- Budget and Weekly Pay are handled separately from the existing Dividend and Mayor Weekly Pay systems and do not affect each other.
- Donating budget
- Users in a nation can donate Ducats and increase the budget.
- If there are a small number of total users in the server when the Ducats are converted to budget, the Ducats are converted into more budget.
- Donations can be made from 00:30 - 23:30 (UTC+9) every day.
Combat: A Repel function will be added.
- If your fleet's Combat Power is equal to or higher than 1.3 times the enemy fleet's, Repel Support can be used to immediately win combat.
- A Repel button will be added on the Surveillance screen.
- A Use Repel Support checkbox will be added on the Fleet List screen.
- Repel Supports can only be used on normal fleets and cannot be used in quests and against powerful opponents and event fleets.
- Free Repel Supports can be obtained as a reward for completing all Daily Tasks and up to 300 free Repel Supports can be owned.
- 30 Free Repel Supports will be added to the Complete All Daily Tasks Rewards.
- Paid Repel Supports can be purchased at the shop and there is no limit on the number of paid Repel Supports that can be owned.
- Free Repel Support will be used first over paid Repel Support.
- Different amounts of Repel Support are used depending on how much share your affiliated nation has in a Limited Area.
- When not occupying a Limited Area (Standard): Use 5 Repel Supports
- When occupying a Limited Area: Use 4 Repel Supports
- When monopolizing a Limited Area: Use 3 Repel Supports
- However, benefits related to occupying or monopolizing a Limited Area are not applied in Limited Areas with a nation’s capital. The standard amount of Repel Support is always used in those areas.
- Through Repel, the basic rewards from combat can be obtained except for supplies.
Assault: The display for the assault rewards per rank will be improved.
- The display will be edited to show up to the second decimal.
Trade: Occupied Limited Area Trade Goods display will be added.
Products: A Remote Shipbuilding product will be added.
- Products that enable remote shipbuilding and free consignment will be added.
- Ships can be built remotely once the shipbuilding requirements of the city are met.
Products: The visual effects of 'White Night' will be improved.
- The glare effect will be slightly decreased.
Products: The descriptions in Privilege product information will be improved.
Events: Rewards for the Foundation for Growth event will be upgraded.
- Detailed information is available through the event link.
Royal Orders: The Invest in Another Country mission required in the daily Royal Order, Struggle for Commercial Supremacy, will be changed to Invest Anywhere.
Requests: Barter Requests will be added.
- Birch Tree: Barcelona, Santa Island
- Mastic: Nantes, Arguin
- Argan Oil: Tripoli, Antalya, Palma
- Bambara Groundnut: Las Palmas, Bordeaux
- Myrtle: Kakatuwah, Pinjarra
- Each Request can be completed once per day.
Requests: Long-distance requests exclusive to allied ports will be added.
- Southside > Whanganui
- Santo Domingo > Suva
- Hamburg > Suva
Adventure: Speech lines will be displayed when near a lighthouse or a sunken shipwreck.
Effects: The Collect Rainwater effect will be changed to be learnable.
Guilds: The Guild Investment Point system will be improved.
- When leaving a Guild, the points earned from investing after joining a guild will be excluded from the Monopolizing Guild's Investment Points.
- This is only pertinent to the Monopolizing Guilds' Investment Points and individual Investment Points will not change.
Item Shop: The sell all function will be improved.
Shipyard: The sell all function will be improved.
Tools: The displays for Relieve Tools' descriptions will be improved.
Tools: A limit on the maximum number of times a single Item Selection Voucher can be used will be imposed.
- Up to 100 vouchers will be able to be used at once, unlike the previous limitless system.
Load: The overload management system in ports will be improved.
- Overload will no longer be discarded but sold within ports.
- A Discard Overload button will also be added in the Manage Cargo menu.
Supplies: Supplies will be able to be sold at once in the Market and be sold in Ports.
- All owned supplies will be able to be sold at once in Markets.
- When supplies are removed in Ports, they will be sold.
UI: A Discard All function will be added to the Empty Storage pop up when there isn't sufficient space.
UI: The Parts, Tools, and Gear information UI will be upgraded from tooltips to pop ups.
UI: The images displayed in the loading screens after entering ports will be changed to match the type of the city.
UI: A function that displays the owned quantity of an item when it is selected in an Item Selection Voucher will be added.
UI: An animation will be displayed when special requirements are met in [Build].
UI: A UI for Increase Critical Chance when Auto Fishing will be added.
⚓Balance Fixes |
Trade: The fluctuation rate for Barter Stock will be adjusted.
- Due to the general stock increase rate being set overly high, a limit on the rate of stock increase has been added.
- The maximum increase range will be decreased.
- The maximum increase range for the total stock will be restricted.
- The stock increase stats for calm and unstable village events will be decreased.
Trade: The required Amity for Bartering Trade Goods will be changed.
- The difficulty for obtaining Amity will be adjusted because excessive amounts of Amity were obtained for certain barters.
- The difficulty for obtaining Amity will be adjusted because Amity decreased excessively for certain barters.
Market Events: 50% less Blue Gems will be used to hold Market Events.
* The costs used for holding Market Events after the Nov. 8 (Wed) maintenance - before the Dec. 6 (Wed) maintenance will be refunded sequentially after this maintenance.
Cities: Santa Island will be changed from a territory to a Free Port, enabling Investment.
Palace: Grade 17 Build Materials will be added to the Palace Contribution Rewards.
Shipyard: Grade 17 Build Materials will be added to the Parts Shop of certain ports.
- Build Materials: K'gari / Tainan / Unalaska / Diu / Santo Domingo
- Large Keel: K'gari
Item Shop: Grade 17 Build Materials and Blueprints will be added to the Black Markets of certain ports.
Events: The Monthly Attendance Rewards will be upgraded.
⚓Bug Fixes |
Chronicles: The issue where the target fleet does not appear occasionally during the 123th Anne Bonny Chronicle will be fixed.
Chronicles: The issue where the HUD UI is displayed occasionally during the cutscenes of the Chand Bibi Chronicle will be fixed.
Achievement: The issue where Achievements related to Aredvi are not displayed will be fixed.
Sailing: The issue where ships crash into certain terrain when using Auto Sail from Sierra Leone to Bathurst will be fixed.
Sailing: The issue where ships crash into certain terrain when using Auto Sail from Pinjarra to Hobart will be fixed.
Sailing: The issue where ships teleport when using Auto Sail from Taganrog to Constantinople will be fixed.
Sailing: The issue where ships crash into certain terrain when using Auto Sail near the port of Copenhagen will be fixed.
Sailing: The issue where ships are teleported to Antalya after crashing into terrain near Pamukkale will be fixed.
Sailing: The issue where the border of the Land button is occasionally displayed will be fixed.
Sailing: The issue where ships move to the port they most recently departed from when moving to a certain location will be fixed.
Sailing: The issue where incorrect information is included in the speech lines of NPCs at the port of Baghdad will be fixed.
Sailing: The issue where the season for December in the southern hemisphere is displayed as winter will be fixed.
Sailing: The issue where the name of the village is not updated when using Auto Move to go to an undiscovered village will be fixed.
Combat: The issue where errors occur during PVP will be fixed.
Combat: The issue where errors occasionally occur in the loading screen will be fixed.
Combat: The issue where the game occasionally stops after sinking an enemy ship will be fixed.
Combat: The issue where the game stops when defeating enemy ships while Fast is not active will be fixed.
Combat: The issue where Mates with Reflect Melee Damage are assigned to NPC ships will be fixed.
Ships: The issue where the capture confirmation cost for Grade 18 ships is incorrectly applied will be fixed.
Tutorial: The issue where the dialogue lines of the World Map tutorial are awkward will be fixed.
Trade Points: The issue where B Grade Crafting Material is given instead of C Grade Crafting Material for North Sea Trade Point Rewards will be fixed.
Bartering: The issue where a village's Bartering Trade Goods are displayed as 0 when Amity is low will be fixed.
- The stats are applied normally when Bartering is used again after raising the Amity with gifts.
Amity: The issue where Village Amity Weekly Rewards and First Rewards are given in each other's place will be fixed.
Challenge: The issue where the game occasionally stops when retrying after losing the challenge will be fixed.
Challenge: The issue where the status effects of enemy flagships are not occasionally applied during The Fort Ship's Finale will be fixed.
Royal Orders: The issue where the effects are applied awkwardly in the Japan Royal Order, Find the Dragon's Whisker, will be fixed.
Royal Orders: The issue where Trade Goods that have been delivered remain in the Japanese Royal Order, A Guest from Afar, will be fixed.
Royal Orders: The issue where auto move is awkward in the Royal Order, Catching the Tail, will be fixed.
Requests: The issue where the Hirado Trade Fleet does not appear in the Pioneer Trade Route request will be fixed.
Shipyard: The issue where the Build LV UI is displayed when trying to build special ships will be fixed.
Shipyard: The issue where the prices for Grade 16 Build Materials that are purchasable in certain Parts Shops are abnormal will be fixed.
Cabins: The issue where the incorrect cabin is displayed when changing the cabin of a low-tier ship will be fixed.
Employees: The issue where the target fleet does not appear occasionally in the Employee Request, Searched One, will be fixed.
Employees: The issue where the dialogue lines in the Employee Request, Gift for Her, are awkward will be fixed.
Journal: The issue where the actual sources of Common Cuttlefish and the sources listed in the Journal are different will be fixed.
UI: The issue where text is displayed out of bounds in the Trade Info tab of Markets will be fixed.
UI: The issue where the Guild Leader icon overlaps with the Combat button in the Company List screen during sailing will be fixed.
UI: The issue where an error occurs when touching the Compare Gear button will be fixed.
UI: The issue where Load preset names over 10 characters in English are displayed out of bounds will be fixed.
⚓Products |
Products: The Red Gem 'Sailing Toolbox' product will no longer be available.
* This product will no longer be available after the Dec. 6 (Wed) scheduled maintenance.
Thank you.
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