Assault System Renewal Update Preview
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Hello, Admirals.
We would like to inform you about the Assault System renewal in the Jul. 17 (Wed) update.
1. Changes to the Assault System
- We have removed the concept of HP from Assault to address the imbalance caused by varying success rates in Assault across each server and to resolve the issue of players only obtaining Participation Rewards when challenging Assault that has already been successful.
- We have added the concept of 'Challenge', allowing participation in a maximum of 2 Assaults, to streamline the challenge experience based on the strength of Admirals rather than having them challenge all Assault targets.
- In the case of Guild Assault, we have retained the concept of HP in order to allow Guild Members to cooperate in draining all HP.
| Before | After |
Schedule | Daily battle (respawns in 5 days) | Weekly battle (respawns in 1 week) |
Challenge Count | Challenge each Assault individually | Challenge up to a maximum of 2 Assaults |
Success/Fail | Success when the enemy's HP reaches 0 | Enemy HP removed, Concept of Success/Fail removed |
Ranking Rewards | Obtain Ranking Rewards based on Success or Fail | Obtain General Ranking Rewards |
Participation Rewards | Only obtain Participation Rewards when challenging an already successful Assault | Removed (Obtain all Ranking Rewards) |
2. Changes to the Assault Schedule
- Previously, challenges were only available for 1 day every 5 days, causing inconvenience. To resolve this, we have extended
the challenge period to one week and added a calculation period of one week, allowing challenges bi-weekly.
- With these schedule adjustments, we hope you will have ample opportunities to compete in Assault Rankings and set new records.
3. Changes to the Assault Rewards
- The Assault schedule has changed from 1 time every 6 days to 1 time every 14 days, with the number of Assaults that can be challenged
now limited, resulting in an adjustment to the number of Chests given as Ranking Rewards.
- In doing so, to prevent an excessive increase in the number of Chests, the chances of obtaining rewards when using Chests have been
adjusted while retaining the value of Assault Rewards.
- Existing Chests will retain their value and will have "(Old)" added to their names.
- Admirals who participated in the same Assaults as and who belong to the same Nation as the Admiral who ranks 1st in Total Damage in
each Assault will receive 2 additional Extravagant Chests.
Total Damage Rankings | Ancient Bone | Special Blueprint | Extravagant Chest | Simple Chest | Old Chest |
1st | 4 | 20 | 31 | 26 | 26 |
2nd | 2 | 12 | 26 | 26 | 26 |
3rd | 2 | 10 | 20 | 26 | 26 |
4-10th | - | 8 | 15 | 26 | 26 |
11-50th | - | 6 | 10 | 26 | 26 |
51-100th | - | 6 | 7 | 23 | 26 |
5% | - | 4 | 5 | 20 | 23 |
10% | - | 4 | - | 20 | 23 |
20% | - | 2 | - | 15 | 23 |
30% | - | 2 | - | 10 | 23 |
50% | - | - | - | - | 23 |
70% | - | - | - | - | 18 |
100% | - | - | - | - | 13 |
※ [Important] The rewards for Assaults that have been completed before the update cannot be claimed after the update.
Please make sure to claim them before the update.
※ Please note that the announcement details and schedule may be subject to change during development.
Please look forward to the upcoming updates to Assault.
Thank you.
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