Enter into the Endless Possibility!
Hello, Admirals.
Here are the changes that will be made during the 1/8 (Wed) scheduled maintenance.
※ Please note that the announcement details and schedule may be subject to change during development.
⚓ New Content and Changes |
[Admiral] Elizabeth Shirland added
- Purchase LV 25
- Chronicle Clear LV 40, Seaworthiness 150, Momentum 100
Elizabeth Shirland | |
Grade | S |
Focus | Adventure |
Language | English LV4, Indigenous North American LV4 |
Job | England Privateer |
Expertise | Aesthetics |
[Mate] 2 regular Mates added
- Combat: Chloé de La Baume
- Adventure: Kuala Binti Phahibi
* Detailed information about the Mates can be checked in the [Menu (三) > Mate] tab in the game.
Chloé de La Baume | |
Grade | S |
Focus | Combat |
Language | French LV5, English LV3 |
Job | Commando |
Expertise | Melee |
How to Obtain | Through Purchase |
Party Ports | Montpellier, Istanbul, London, Seville, Lisbon, Amsterdam |
Kualha Binti Phahibi | |
Grade | S |
Focus | Adventure |
Language | Malay LV5, Mon-Khmer LV3 |
Job | Geographer |
Expertise | Nature |
Found In | Malacca, Manila, Tamsui, Nagasaki, Calcutta, Baghdad |
[Mate] 2 Employee Mates added
- Trade: Yeonhee
- Adventure: Muyoung
Yeonhee | |
Grade | S |
Focus | Trade |
Language | Chinese LV5, Korean LV3 |
Job | Investor |
Expertise | Trade |
Purchase Conditions | Upon Achieving Employee Affinity LV4 |
Party Ports | Macau |
Muyoung | |
Grade | S |
Focus | Adventure |
Language | Chinese LV5, Korean LV3 |
Job | Aesthetician |
Expertise | Nature |
Employment Information | Upon Achieving Employee Affinity LV4 |
Found In | Tamsui |
[Ships] Grade 22 Ultra Large Ships added
- Western: Temeraire
- Western: Flying Cloud
- Western: Endeavour
- Eastern: Tetsukabutosen
- Eastern: Louchuan
Temeraire | |
Grade | 22 |
Focus | Combat |
Traits | Fixed Artillery |
Expertise | Artillery |
Buildable Ports | London, Plymouth, Cohasset, Bordeaux, Copenhagen, Amsterdam |
Build Conditions | Invest 4 billion in the designated port |
Min Crew | 133~190 |
Max Crew | 235~335 |
Durability | 3028~4325 |
Load Capacity | 266~380 |
Rowing | 0 |
Seaworthiness | 82~117 |
Vertical Sail | 401~572 |
Horizontal Sail | 458~654 |
Flying Cloud | |
Grade | 22 |
Focus | Adventure |
Traits | Rallier |
Expertise | Nature |
Buildable Ports | Nantes, Bordeaux, Algiers, London, Amsterdam, Cayenne |
Build Conditions | Invest 4 billion in the designated port |
Min Crew | 74~105 |
Max Crew | 284~405 |
Durability | 2993~4275 |
Load Capacity | 294~420 |
Rowing | 0 |
Seaworthiness | 84~119 |
Vertical Sail | 456~651 |
Horizontal Sail | 565~807 |
Endeavour | |
Grade | 22 |
Focus | Trade |
Traits | Rallier |
Expertise | Trade |
Buildable Ports | Istanbul, Seville, Plymouth, Lisboa, Rio de Janeiro, Cape Town |
Build Conditions | Invest 4 billion in the designated port |
Min Crew | 108~153 |
Max Crew | 191~272 |
Durability | 2923~4175 |
Load Capacity | 305~435 |
Rowing | 0 |
Seaworthiness | 83~118 |
Vertical Sail | 241~344 |
Horizontal Sail | 625~892 |
Tetsukabutosen | |
Grade | 22 |
Focus | Combat |
Traits | Covering Melee |
Expertise | Melee |
Buildable Ports | Hanyang, Dongnae, Edo, Peking, Macau, Manila |
Build Conditions | Invest 4 billion in the designated port |
Min Crew | 144~205 |
Max Crew | 238~340 |
Durability | 2888~4125 |
Load Capacity | 266~380 |
Rowing | 75~107 |
Seaworthiness | 82~117 |
Vertical Sail | 280~399 |
Horizontal Sail | 553~790 |
Louchuan | |
Grade | 22 |
Focus | Combat |
Traits | Rapid Charger |
Expertise | Ramming |
Buildable Ports | Hangzhou, Hanoi, Hanyang, Jeju, Naha, Jakarta |
Build Conditions | Invest 4 billion in the designated port |
Min Crew | 116~165 |
Max Crew | 200~285 |
Durability | 2958~4225 |
Load Capacity | 266~380 |
Rowing | 75~107 |
Seaworthiness | 82~117 |
Vertical Sail | 476~680 |
Horizontal Sail | 476~680 |
[Ships] Grade 22 Ultra Large Golden Ships added
- Grade 22 Golden Ships can be obtained through Grade 22 ship combination.
- Grade 22 Golden Ships increase in size during sailing compared to regular ships.
- Grade 22 Golden Ships have unique effects added to each Captain's Cabin.
* Golden Temeraire: Successive Artillery - At the end of each turn, additional cannon attack power increases by 10%. (Stacks up to 5 times)
* Golden Flying Cloud: Land Adventure - During land exploration, combat power, observation, and gathering skills increase by 4.
* Golden Endeavour: Special Commerce - When selling trade goods, they can be sold at a 3% higher price.
* Golden Tetsukabutosen: Support Melee - When allies are within 3 squares, movement increases by 1 and additional melee attack power increases by 25%.
* Golden Louchuan: Tactics Ram - When performing a ram attack, reduces the target's movement by 1 and has a 20% chance to confuse them for 2 turns. (In area attacks, only applies to the main target)
* The maximum level of unique effects for each Grade 22 Golden Ship is set to 1.
[Navigation] Northwest Passage opened
- You can cross North America through the new sea area.
- Navigation conditions: Company LV 40, Seaworthiness 210, Ice Breaking 160
- 2 cities and 2 villages are added.
- New barter trades are added to the 2 villages, along with new barter trade goods.
- New adventure content such as land exploration and fishing is added to the new sea area.
- Strong enemies are added to the new sea area, but no separate high-seamanship areas are added.
- The probability of certain disasters increases in the new sea area.
- In the new sea area, sailing speed decreases, but maximum sailing speed increases. With high sailing ability, you can sail faster than 27 knots.
[Investment] Season-based investment added and Investment Season 1 starts
- Investment Season 1 Schedule: After the regular maintenance on 25/1/8 (Wed) ~ 25/03/23 (Sun) 23:59:59
- All cities' personal investment scores, national occupancy rates, and company occupancy rates will be reset.
* As all investment score records will be reset, please make sure to receive the settlement from the previous week before the season starts. You cannot receive it after the season begins.
- As all scores are reset, Mayor Admirals will be dismissed. Dividends for this period will not be settled.
- As all Mayor Admirals are dismissed, national positions will be reset. Wages for this period will not be paid.
- Proportional to the total sum of personal investment scores, 1 Million Ducat Deed will be refunded.
* The existing 'Special Investment Deed' item will be changed to a 1 Million Ducat Deed.
* The 1 million ducat certificate can be sold at the tool shop for 1 million ducats.
- City development levels will be reset.
- Investment ranking rewards will be changed.
* The formula for Mayor Admirals' wages and ranked Admirals' dividends will be changed.
* Through investment rewards, you can obtain Blue Gems, Season 1 boxes, and tokens for Investment Season 1.
・The Blue Gem rewards for investment rankings will increase.
・When using Season 1 boxes, you'll definitely obtain Blue Gems and have a chance to obtain season investment certificates.
・You can use the Investment Season 1 tokens at the Investment Season 1 shop.
* You can check the changed ranking rewards at the embassy.
- Investment Season 1 shop will be added.
* This is a shop that can be used with Investment Season 1 tokens.
* You can purchase Isaac Newton Mate exchange vouchers.
* You can purchase unique season flags and titles.
* You can obtain Blue Gems and Mate experience boosters.
- Investment Season 1 exclusive investment certificates will be added.
* Silver certificates can be obtained through regular adventure, trade, and combat content.
* Gold and Platinum certificates can be obtained through events and limited content.
- Season rankings will be added.
* Can be checked in the ranking menu, and rankings will be determined by the cumulative Investment Season 1 tokens obtained.
* Admirals within the top 50 at the end of the season will be recorded in the Hall of Fame to be added later.
- Immigration restriction conditions will be changed.
* National ranking will be removed from immigration restriction conditions.
* National population ratio will be added to immigration restriction conditions.
- The upper range for the Mayor's tax adjustment will be increased.
- The amount of weekly wages for official positions and the maximum wage figure will be increased.
▶Check Investment Season 1 schedule and details
[Parts] New slot 'Flag' added
- Each ship can now equip a new part called a flag.
- Flags have unique appearances.
- Flags can be obtained through seasonal investment rewards, rewards from the highest level of Lighthouse of Ruins, etc.
[Nations] Removal of inspection function that occurred when friendliness with other countries was low
[Combat] January 2025 Lighthouse of Ruins combat added
- A new Lighthouse of Ruins will start from after the regular maintenance on 1/8 to 1/31 23:00 (UTC+9).
- Based on previous Lighthouse of Ruins combat experiences, overcoming various combat situations will be necessary.
- Waters 31-35 will be additionally opened, and upon completing Water 35, you can obtain a flag part that increases maneuverability.
- Progress and rewards will be reset, and some waters can be cleared based on previous progress.
[Mates] Improved portrait animations for some Mates
- Rozalia Polhem, Olivia Mandeville, Sina Rindai, Angelica, Nanami, Umino Stella, Natasha
[Imperial Orders] Changed barrel discovery mission to discovery score achievement among general imperial orders
- Previously appeared barrel discovery missions will remain.
[Quests] Changed objectives of some quests due to trade balance reorganization
・Chronicle
- João Franco Chronicle 38: Fur > Feather
- Catalina Erantzo Chronicle 50: Mustard > Basil
- Catalina Erantzo Chronicle 52: Tunis Coriander > Calvi Dill, Jaffa Ginger > Alexandria Pepper
- Anne Bonny Chronicle 126: Wheat > Rice
- Date Masamune Chronicle 124: Coconut > Peanut
- Kim Mandeok Chronicle 13: Goose > Chicken
- Imai Saki Chronicle 115: Move to Ambon Trading Post > Move to Hanoi Trading Post
- Imai Saki Chronicle 116: Cassava > Rice
- Nui Hoku Chronicle 30: St. Petersburg > Amsterdam
- Imai Saki Chronicle 126: Porto-o-Mar > Trujillo
- Kim Mandeok Chronicle 43 Auto Move: Nearest Japanese-style purchase city > Edo
・Imperial Orders
- Joseon Imperial Order 'Seize the Opportunity': Raspberry > Tangerine Peel
- Spain Imperial Order 'Stronghold of Cape of Good Hope': Bathurst Red Bean > Argin Fish Meat, Mutton > Orange
- Joseon Imperial Order 'The Best Warship': Deliver logs to Hanyang Shipyard > Move to Hanyang Shipyard
・Employee Quests
- Zebahir Employee Herb Good for Cough Quest: Genoa > Antalya
- Mawar Employee Trace of Flower Fragrance Quest: Aden > Zanzibar
- Qinglin Employee New Menu Development Quest: Mozambique > Luanda
- Elif Employee Strange Painting Quest: Dongnae > Yeonun
- Mawar Employee Fragrance Magician Quest: Dill > Benzoin
- Anisa Employee First Step Quest: Suez Soybean > Aden Dragon Blood
- Seol Employee Fairy's Interest Quest: Kuching Mango > Brunei Mango
- Kunti Employee Extreme Love Quest: Malindi Rubellite > Sofala Rubellite
- Zansu Employee Faded Love Quest: Istanbul Print > Lisbon Print
- Gader Employee Hunting Tool Across the Sea Quest: Pindjarra Boomerang > Port Pirie Boomerang
- Amelia Employee Finding a Substitute Quest: San Juan Topaz > Cayenne Topaz
- Sarai Employee Small Prayer Quest: Caribbean Mutton > Hormuz Mutton
・Others
- Unforgettable Fragrance Rare Quest: Aden > Zanzibar
- Most Like Me Life Rare Quest: Silk > Velvet
- Giant Ray Observation Rare Quest: Quill > Quill Pen
- Zanzibar -> Lisbon Long Distance Quest: Emerald > Night-blooming Jasmine
- Abidjan > Istanbul Long Distance Quest: Red Bean > Petroleum
- Beijing > Willemstad Long Distance Quest: Cordyceps > Doubanjiang
- Hangzhou > Jaffa Long Distance Quest: Pine Ink > Dragon Bone
- Pindjarra > Stockholm Long Distance Quest: Boomerang > Crocodile Meat
- Lübeck > Galle Long Distance Quest: Sage > Stone
- Ambon > San Juan Alliance Port Quest: Nutmeg > Rosewood
- Pisa > Kochi Alliance Port Quest: Western Cannon > Rose
- Ragusa > Quelimane Alliance Port Quest: Georgette > Oregano
- Christmas Event Santa's Circumstances Limited Quest: Fur > Velvet
[Quests] Changed commission cities for some quests due to trade balance reorganization
- Argan Oil Exchange: Tripoli, Antalya, Palma > Alexandria, Antalya, Palma
- Bambara Peanut Exchange: Las Palmas, Bordeaux > Madeira, Bordeaux
- Silverbell Exchange: Brunei, Hangzhou, Aceh > Brunei, Chongqing, Kochi
[Products] Improved to display identical components summed up instead of separately as bonuses
[Arrangement] Added arrangement change quick slot
- The cabin quick slot button on the left side of the city main screen has been changed to an arrangement change quick slot.
[Dispatch] Improved dispatch deactivation notification to appear only once per device
[Collection] Added Mate, Equipment, and Part collections
[Collection] Added Ship and Ship Blueprint collections
- Foundation for Becoming the Strongest I: Increase additional melee critical resistance by 0.5%
- Foundation for Becoming the Strongest II: Increase additional repair recovery by 0.5%
- Foundation for Becoming the Strongest III: Increase additional cannon defense by 1%
- Foundation for Becoming the Strongest IV: Increase target gem acquisition amount by 1%
- Foundation for Becoming the Strongest V: Increase additional ram critical occurrence by 0.5%
- Door to the New Era I: Increase epidemic prevention probability by 0.5%
- Door to the New Era II: Decrease crew death rate during exploration by 0.5%
- Door to the New Era III: Increase exploration observation per ship by 0.15
- Door to the New Era IV: Increase target fabric acquisition amount by 1%
- Door to the New Era V: Increase auto fishing critical rate by 0.5%
- Sowing I: Increase pollution prevention probability by 0.9%
- Sowing II: Decrease crew death rate during exploration by 0.7%
- Sowing III: Decrease adventure dispatch time by 0.5%
- Fortress I: Increase scurvy prevention probability by 0.9%
- Fortress II: Decrease supply consumption during exploration by 0.7%
- Fortress III: Increase seamanship by 1
[Fortune-telling House] Changed Special Investment Certificate to S-grade Universal Contract in fortune-telling token exchange rewards
[Attendance] Changed Special Investment Certificate to Silver Certificate in attendance rewards
[UI] Added ability to check mayor information in other users' fleet information
[UI] Improved issue where blessing simple popup was covering the center of the screen
[Event] Modified a part of the 6th-day objective for the Beginner's Mission
Changed from "Successfully hire 4 mates" to "Hire 50 crew members"
⚓ Trade Balance Fixes |
* Trade balance may be adjusted after reviewing trade data in the future.
[Trade] World trade goods redistribution
- The number of trade good placements has decreased. As a result, some trade goods have been removed and redistributed.
- As the average ship capacity of Admirals has increased, the standard quantity of existing trade goods has been adjusted to prevent situations where cargo holds cannot be fully filled.
- Due to the removal of some trade goods, trading requirements for some items have changed.
- Due to the removal of some trade goods, conditions for some chronicles, missions, and quests have changed.
[Trade] Significant changes to the base prices of all trade goods
- Increased the hourly net profit for general trade goods. To achieve this, the pricing method and base prices of trade goods have been changed.
- The maximum and minimum market prices have changed due to price fluctuations of trade goods.
- The sales volume required for market price changes has been adjusted due to price fluctuations of trade goods.
- The goodwill reference values for trade goods have changed due to price fluctuations.
[Trade] Slight improvement to the trade good sales multiplier rules
- Applied based on more accurate sailing distances than before.
- May change together with future improvements to sailing distance calculation rules.
[Trade] Artworks, gems, and precious metals reworked as high-value trade goods
- The base prices of these types of trade goods have significantly increased.
- Sales multiplier rules for these types of trade goods have been reset.
- These trade goods may result in losses when sold at short distances.
- These trade goods are now more heavily influenced by market prices. Related market prices and market event values have been adjusted accordingly.
- These trade goods receive lower preferential multipliers than basic trade goods.
- Balance may be adjusted in the future after reviewing trade-related data if necessary.
[Trade] Changes to basic preferential values for trade good types by cultural sphere
- Basic preferential values have been changed for all types except high-value trade goods
- 10% > 10% (no change)
- 15% > 30%
- 20% > 50%
- Preferential values for high-value trade goods have been changed
- 10% > 5%
- 15% > 10%
- 20% > 15%
[Trade] Changes to market price values for general market events
- Due to the addition of new market events, the maximum and minimum market prices for general market events have been adjusted to maintain competitiveness.
Category | Before Change | After Change | ||
Highest | Lowest | Highest | Lowest | |
Trending | 150 | 125 | 160 | 130 |
Overflowing | 75 | 50 | 70 | 45 |
Soaring | 175 | 150 | 190 | 160 |
Plunging | 50 | 25 | 45 | 20 |
[Trade] Adjusted market prices after general market events to not exceed event prices
- Some trade goods now have higher base values after event conclusion.
- Some trade goods now have lower base values after event conclusion.
[Trade] Reduced proportional sales multiplier for disaster and reproduction-related probabilities in sales multiplier calculations
- Improved excessive additional sales multiplier coefficients for disaster and reproduction-related trade goods in distance sales multiplier calculations.
[Trade] Increased basic budget for epidemics by 8.3 times
- Significantly increased the basic budget for epidemics due to decreased user participation caused by relatively reduced epidemic budgets as overall trade good profits increased.
- Balance may be adjusted after continuous data review.
[Trade] Changed villages with different goodwill exchange rates to use the same standard as other villages
[Trade] Changed material trade goods for some barter exchanges
- Some barter exchange materials have changed due to trade good redistribution:
- Long Sword: Fur 1 > Wool 1
- Diamond: Copper Plate 1 > Copper Plate 2
- Sugar Confectionery: Raspberry 1 > Mango 1
- Conch Pearl: Silver 1 > Silver 5, Silverwork 1 > Alpaca Wool 5, Agate 1 > Agate 5, added Coral 5
- Black Pearl: Ebony 3 > added Diamond 8, Gold 8
[Trade] Reduced exchange quantities for some barter exchanges
- Exchange quantities decreased for some trade goods that changed to high-value type:
- Yoruba Village, Diamond
- Melanesian Village, Pink Diamond
- Bermuda Island Village, Conch Pearl
- Tongatapu Island Village, Black Pearl
[Trade] Increased exchange quantity for some barter exchanges
- Bermuda Island Village, Dreamcatcher
[Trade] Removed some barter exchanges
- Hutu Village, Driftwood
- San Village, Driftwood
[Trade] Added and changed conditions for some barter exchanges
- Bermuda Island Village, Conch Pearl: Goodwill required > Storm
[Smuggling] Increased minimum market price for smuggled goods
- 50% > 75%
[Trade] Changed market event price multipliers
Category | Before Change | After Change | ||
Highest | Lowest | Highest | Lowest | |
Urg. Buy | 150 | 140 | 135 | 125 |
Urg. Sale | 60 | 50 | 50 | 40 |
Bazaar | 160 | 150 | 170 | 160 |
Bazaar_Luxury Goods | 160 | 150 | 140 | 130 |
Closeout | 50 | 40 | 40 | 30 |
[Trade] Changed prices for market events
Category | Trade Goods Type | Currency Type | Price Before Change | Price After Change |
Urg. Buy | Blue Gem | 15,000 | 10,000 | |
Urg. Sale | Ducat | 1,000,000,000 | 1,000,000,000 | |
Bazaar | Food | Blue Gem | 5,000 | 2,000 |
Bazaar | Seasoning | Blue Gem | 5,000 | 2,000 |
Bazaar | Livestock | Blue Gem | 5,000 | 2,000 |
Bazaar | Medicine | Blue Gem | 5,000 | 2,000 |
Bazaar | Sundries | Blue Gem | 5,000 | 2,000 |
Bazaar | Liquor | Blue Gem | 10,000 | 5,000 |
Bazaar | Dye | Blue Gem | 7,500 | 3,000 |
Bazaar | Ore | Blue Gem | 7,500 | 3,000 |
Bazaar | Wares | Blue Gem | 7,500 | 3,000 |
Bazaar | Luxuries | Blue Gem | 7,500 | 3,000 |
Bazaar | Textile | Blue Gem | 7,500 | 3,000 |
Bazaar | Fabrics | Blue Gem | 10,000 | 5,000 |
Bazaar | Crafts | Blue Gem | 10,000 | 5,000 |
Bazaar | Artwork | Blue Gem | 15,000 | 10,000 |
Bazaar | Spices | Blue Gem | 10,000 | 5,000 |
Bazaar | Metal | Blue Gem | 15,000 | 10,000 |
Bazaar | Perfume | Blue Gem | 15,000 | 10,000 |
Bazaar | Jewelry | Blue Gem | 15,000 | 10,000 |
Bazaar | Weapons | Blue Gem | 10,000 | 5,000 |
Bazaar | Firearms | Blue Gem | 10,000 | 5,000 |
Closeout | Food | Ducat | 1,000,000,000 | 1,000,000,000 |
Closeout | Seasoning | Ducat | 1,000,000,000 | 1,000,000,000 |
Closeout | Livestock | Ducat | 1,000,000,000 | 1,000,000,000 |
Closeout | Medicine | Ducat | 1,000,000,000 | 1,000,000,000 |
Closeout | Sundries | Ducat | 1,000,000,000 | 1,000,000,000 |
Closeout | Liquor | Blue Gem | 5,000 | 2,000 |
Closeout | Dye | Blue Gem | 2,500 | 1,000 |
Closeout | Ore | Blue Gem | 2,500 | 1,000 |
Closeout | Wares | Blue Gem | 2,500 | 1,000 |
Closeout | Luxuries | Blue Gem | 2,500 | 1,000 |
Closeout | Textile | Blue Gem | 2,500 | 1,000 |
Closeout | Fabrics | Blue Gem | 5,000 | 2,000 |
Closeout | Crafts | Blue Gem | 5,000 | 2,000 |
Closeout | Artwork | Blue Gem | 5,000 | 2,000 |
Closeout | Spices | Blue Gem | 5,000 | 2,000 |
Closeout | Metal | Blue Gem | 7,500 | 3,000 |
Closeout | Perfume | Blue Gem | 7,500 | 3,000 |
Closeout | Jewelry | Blue Gem | 7,500 | 3,000 |
Closeout | Weapons | Blue Gem | 5,000 | 2,000 |
Closeout | Firearms | Blue Gem | 5,000 | 2,000 |
[Trade] Changed market price multipliers for each type of trade good during epidemics
Category | Average Market Price Before Change | Average Market Price After Change | ||
Common | Specialties | Common | Specialties | |
Food | 309 | 349 | 433 | 463 |
Seasoning | 233 | 261 | 359 | 374 |
Livestock | 231 | 258 | 314 | 344 |
Medicine | 195 | 216 | 355 | 385 |
Sundries | 226 | 252 | 313 | 318 |
Liquor | 185 | 193 | 219 | 249 |
Dye | 180 | 200 | 239 | 244 |
Ore | 185 | 205 | 220 | 225 |
Wares | 159 | 175 | 201 | 231 |
Luxuries | 169 | 187 | 197 | 205 |
Textile | 158 | 173 | 143 | 148 |
Fabrics | 170 | 177 | 186 | 216 |
Crafts | 160 | 166 | 157 | 187 |
Artwork | 161 | 168 | 122 | 127 |
Spices | 163 | 170 | 254 | 284 |
Metal | 132 | 134 | 117 | 147 |
Perfume | 143 | 146 | 197 | 227 |
Jewelry | 128 | 130 | 110 | 114 |
Weapons | 176 | 184 | 172 | 202 |
Firearms | 150 | 156 | 209 | 239 |
[Trade] Increased population-proportional purchase volume coefficient for surges by 50%
[Trade] Added exclusive trade goods for Admiral William Adams
- Nagasaki: Japanese Painting
- Banda: Pearl
- Plymouth: Western Armor
[Trade] Added new trade goods
- Pemmican, Moose, Pipe, Quillwork
[Trade] Placed city trade goods in new sea areas
[Trade] Added village barter exchanges in new sea areas
⚓ Balance Fixes |
[Trade] Adjusted maximum purchase discount effect to 90% and added notification popup
[Trade] Increased premium limit for each trade good category
- 40% > 70%
[Nation] Eased Amity fluctuation values
- Completing quests in cities occupied by other nations increases friendliness with that nation
- When changing alliance port nation, hostility decrease rate for enemy nations is reduced by 50%
[Nation] Adjusted foreign tariff reduction and increased experience and fame gain for nations ranked 2nd and below
[Investment] Changed maximum ducat limit per investment
- Embassy investment: 100 billion ducats > 10 billion ducats
- Remote investment: 100 billion ducats > 1 billion ducats
- Investment limits readjusted due to introduction of seasonal investment
- Investment certificates exceeding maximum investment limit cannot be used
[City] Changed some territories to free ports
- Ming: Quanzhou, Macau
- España: Palma
- Ottoman: Algiers
- Joseon: Yuldo
[Ship] Improved to allow construction of all ships regardless of construction LV
[Ship] Improved to reduce construction time by 50% when construction LV is greater than or equal to the grade of the ship being built
[Ship] Removed feature to change cabin of ships not built using Red Gems
- Previously unlocked parts using Red Gems will be maintained
[Ship] Adjusted construction price of improved ships for non-exclusive companies
- Changed from Blue Gems to ducats
- Ducat cost is about 3 times the exclusive company construction cost
- Company Sapphires refunded to exclusive companies changed to Company Gold Coins
[Ship] Improved to reduce construction time of improved ships for exclusive companies by 30%
[Ship] Changed so improved ships for exclusive companies can always be released as tradeable upon completion
[Ship] Eased ship operation conditions
- Operation conditions based on captain LV for each ship have been eased to LV 1 for all ships
- Penalties due to not meeting ship operation conditions have been removed
[Ship] Removed mate experience penalties assigned to each cabin
- Improved so mates on board can gain 100% experience regardless of cabin type
[Ship] Changed construction time for Improved Flemish Galleon and Improved Large Carrack
- 57 hours > 54 hours
[Tasks] Added Grade 21 ship construction material rewards to task and quest rewards
[Quests] Changed investment certificates given in quests to ducats
[Combination] Changed Special Investment Certificates in Grade 21 ship combination components to Transcendence Books
⚓ Bug Fixes |
[General] Fixed issue where UI scaling was not properly applied on devices such as Galaxy Fold and tablets
[Adventure] Fixed intermittent errors occurring during land exploration
[Adventure] Fixed issue where Pink Sand Beach was occasionally not discovered properly
[Adventure] Fixed an intermittent error occurring during fishing
[Combat] Fixed issue where Georg von Speyer's strong enemy ship icon was incorrectly displayed
[Encyclopedia] Fixed issue where continuous movement occurred when using keyboard arrow keys in the encyclopedia list
[Navigation] Fixed issue where ships would get stuck in terrain around Alaska
[Equipment] Fixed issue where the appearance of the Sky Spear was incorrectly displayed
[World Map] Fixed intermittent errors occurring when using the world map
[UI] Fixed issue where some text in the shop was displayed unnaturally
[UI] Fixed issue where unused mate appearance slots were displayed in mate details
[UI] Fixed issue where text in sea area information was cut off
[Event] Fixed issue where rewards were occasionally not received when claiming all beginner missions at once
[Chronicle] Fixed an issue where the objective was occasionally not being completed during Safiye Sultan's Relationship Chronicle #32
[Chronicle] Fixed an issue where the objective was occasionally not being completed when changing the flagship during Otto Spinola and Al-Beja's chronicles
We hope you continue to enjoy playing Uncharted Waters Origin even more in the future,
and as a token of our appreciation, we're providing a coupon that can be used after the update.
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