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Updates

Jan. 8 Patch Note

Uncharted Waters Origin
2025.01.07 Tuesday 16:10 (UTC + 9)

570

Enter into the Endless Possibility!   

Hello, Admirals.


Here are the changes that will be made during the 1/8 (Wed) scheduled maintenance.


※ Please note that the announcement details and schedule may be subject to change during development.





New Content and Changes

[Admiral] Elizabeth Shirland added

- Purchase LV 25

- Chronicle Clear LV 40, Seaworthiness 150, Momentum 100

Elizabeth Shirland

Grade

S

Focus

Adventure

Language

English LV4, Indigenous North American LV4

Job

England Privateer

Expertise

Aesthetics


[Mate] 2 regular Mates added

- Combat: Chloé de La Baume

- Adventure: Kuala Binti Phahibi

 * Detailed information about the Mates can be checked in the [Menu (三) > Mate] tab in the game.

Chloé de La Baume

Grade

S

Focus

Combat

Language

French LV5, English LV3

Job

Commando

Expertise

Melee

How to Obtain

Through Purchase

Party Ports

Montpellier, Istanbul, London, Seville, Lisbon, Amsterdam


Kualha Binti Phahibi

Grade

S

Focus

Adventure

Language

Malay LV5, Mon-Khmer LV3

Job

Geographer

Expertise

Nature

Found In

Malacca, Manila, Tamsui, Nagasaki, Calcutta, Baghdad


[Mate] 2 Employee Mates added

- Trade: Yeonhee

- Adventure: Muyoung

Yeonhee

Grade

S

Focus

Trade

Language

Chinese LV5, Korean LV3

Job

Investor

Expertise

Trade

Purchase Conditions

Upon Achieving Employee Affinity LV4

Party Ports

Macau


Muyoung

Grade

S

Focus

Adventure

Language

Chinese LV5, Korean LV3

Job

Aesthetician

Expertise

Nature

Employment Information

Upon Achieving Employee Affinity LV4

Found In

Tamsui


[Ships] Grade 22 Ultra Large Ships added

- Western: Temeraire

- Western: Flying Cloud

- Western: Endeavour

- Eastern: Tetsukabutosen

- Eastern: Louchuan

Temeraire

Grade

22

Focus

Combat

Traits

Fixed Artillery

Expertise

Artillery

Buildable Ports

London, Plymouth, Cohasset, Bordeaux, Copenhagen, Amsterdam

Build Conditions

Invest 4 billion in the designated port

Min Crew

133~190

Max Crew

235~335

Durability

3028~4325

Load Capacity

266~380

Rowing

0

Seaworthiness

82~117

Vertical Sail

401~572

Horizontal Sail

458~654


Flying Cloud

Grade

22

Focus

Adventure

Traits

Rallier

Expertise

Nature

Buildable Ports

Nantes, Bordeaux, Algiers, London, Amsterdam, Cayenne

Build Conditions

Invest 4 billion in the designated port

Min Crew

74~105

Max Crew

284~405

Durability

2993~4275

Load Capacity

294~420

Rowing

0

Seaworthiness

84~119

Vertical Sail

456~651

Horizontal Sail

565~807


Endeavour

Grade

22

Focus

Trade

Traits

Rallier

Expertise

Trade

Buildable Ports

Istanbul, Seville, Plymouth, Lisboa, Rio de Janeiro, Cape Town

Build Conditions

Invest 4 billion in the designated port

Min Crew

108~153

Max Crew

191~272

Durability

2923~4175

Load Capacity

305~435

Rowing

0

Seaworthiness

83~118

Vertical Sail

241~344

Horizontal Sail

625~892


Tetsukabutosen

Grade

22

Focus

Combat

Traits

Covering Melee

Expertise

Melee

Buildable Ports

Hanyang, Dongnae, Edo, Peking, Macau, Manila

Build Conditions

Invest 4 billion in the designated port

Min Crew

144~205

Max Crew

238~340

Durability

2888~4125

Load Capacity

266~380

Rowing

75~107

Seaworthiness

82~117

Vertical Sail

280~399

Horizontal Sail

553~790


Louchuan

Grade

22

Focus

Combat

Traits

Rapid Charger

Expertise

Ramming

Buildable Ports

Hangzhou, Hanoi, Hanyang, Jeju, Naha, Jakarta

Build Conditions

Invest 4 billion in the designated port

Min Crew

116~165

Max Crew

200~285

Durability

2958~4225

Load Capacity

266~380

Rowing

75~107

Seaworthiness

82~117

Vertical Sail

476~680

Horizontal Sail

476~680


[Ships] Grade 22 Ultra Large Golden Ships added

- Grade 22 Golden Ships can be obtained through Grade 22 ship combination.

- Grade 22 Golden Ships increase in size during sailing compared to regular ships.

- Grade 22 Golden Ships have unique effects added to each Captain's Cabin.

* Golden Temeraire: Successive Artillery - At the end of each turn, additional cannon attack power increases by 10%. (Stacks up to 5 times)

* Golden Flying Cloud: Land Adventure - During land exploration, combat power, observation, and gathering skills increase by 4.

* Golden Endeavour: Special Commerce - When selling trade goods, they can be sold at a 3% higher price.

* Golden Tetsukabutosen: Support Melee - When allies are within 3 squares, movement increases by 1 and additional melee attack power increases by 25%.

* Golden Louchuan: Tactics Ram - When performing a ram attack, reduces the target's movement by 1 and has a 20% chance to confuse them for 2 turns. (In area attacks, only applies to the main target)

* The maximum level of unique effects for each Grade 22 Golden Ship is set to 1.

[Navigation] Northwest Passage opened

- You can cross North America through the new sea area.

- Navigation conditions: Company LV 40, Seaworthiness 210, Ice Breaking 160

- 2 cities and 2 villages are added.

- New barter trades are added to the 2 villages, along with new barter trade goods.

- New adventure content such as land exploration and fishing is added to the new sea area.

- Strong enemies are added to the new sea area, but no separate high-seamanship areas are added.

- The probability of certain disasters increases in the new sea area.

- In the new sea area, sailing speed decreases, but maximum sailing speed increases. With high sailing ability, you can sail faster than 27 knots.

[Investment] Season-based investment added and Investment Season 1 starts

- Investment Season 1 Schedule: After the regular maintenance on 25/1/8 (Wed) ~ 25/03/23 (Sun) 23:59:59

- All cities' personal investment scores, national occupancy rates, and company occupancy rates will be reset.

* As all investment score records will be reset, please make sure to receive the settlement from the previous week before the season starts. You cannot receive it after the season begins.

- As all scores are reset, Mayor Admirals will be dismissed. Dividends for this period will not be settled.

- As all Mayor Admirals are dismissed, national positions will be reset. Wages for this period will not be paid.

- Proportional to the total sum of personal investment scores, 1 Million Ducat Deed will be refunded.

* The existing 'Special Investment Deed' item will be changed to a 1 Million Ducat Deed.

* The 1 million ducat certificate can be sold at the tool shop for 1 million ducats.

- City development levels will be reset.

- Investment ranking rewards will be changed.

* The formula for Mayor Admirals' wages and ranked Admirals' dividends will be changed.

* Through investment rewards, you can obtain Blue Gems, Season 1 boxes, and tokens for Investment Season 1.

・The Blue Gem rewards for investment rankings will increase.

・When using Season 1 boxes, you'll definitely obtain Blue Gems and have a chance to obtain season investment certificates.

・You can use the Investment Season 1 tokens at the Investment Season 1 shop.

* You can check the changed ranking rewards at the embassy.

- Investment Season 1 shop will be added.

* This is a shop that can be used with Investment Season 1 tokens.

* You can purchase Isaac Newton Mate exchange vouchers.

* You can purchase unique season flags and titles.

* You can obtain Blue Gems and Mate experience boosters.

- Investment Season 1 exclusive investment certificates will be added.

* Silver certificates can be obtained through regular adventure, trade, and combat content.

* Gold and Platinum certificates can be obtained through events and limited content.

- Season rankings will be added.

* Can be checked in the ranking menu, and rankings will be determined by the cumulative Investment Season 1 tokens obtained.

* Admirals within the top 50 at the end of the season will be recorded in the Hall of Fame to be added later.

- Immigration restriction conditions will be changed.

* National ranking will be removed from immigration restriction conditions.

* National population ratio will be added to immigration restriction conditions.

- The upper range for the Mayor's tax adjustment will be increased.

- The amount of weekly wages for official positions and the maximum wage figure will be increased.

▶Check Investment Season 1 schedule and details

[Parts] New slot 'Flag' added

- Each ship can now equip a new part called a flag.

- Flags have unique appearances.

- Flags can be obtained through seasonal investment rewards, rewards from the highest level of Lighthouse of Ruins, etc.

[Nations] Removal of inspection function that occurred when friendliness with other countries was low

[Combat] January 2025 Lighthouse of Ruins combat added

- A new Lighthouse of Ruins will start from after the regular maintenance on 1/8 to 1/31 23:00 (UTC+9).

- Based on previous Lighthouse of Ruins combat experiences, overcoming various combat situations will be necessary.

- Waters 31-35 will be additionally opened, and upon completing Water 35, you can obtain a flag part that increases maneuverability.

- Progress and rewards will be reset, and some waters can be cleared based on previous progress.

[Mates] Improved portrait animations for some Mates

- Rozalia Polhem, Olivia Mandeville, Sina Rindai, Angelica, Nanami, Umino Stella, Natasha

[Imperial Orders] Changed barrel discovery mission to discovery score achievement among general imperial orders

- Previously appeared barrel discovery missions will remain.

[Quests] Changed objectives of some quests due to trade balance reorganization

・Chronicle

- João Franco Chronicle 38: Fur > Feather

- Catalina Erantzo Chronicle 50: Mustard > Basil

- Catalina Erantzo Chronicle 52: Tunis Coriander > Calvi Dill, Jaffa Ginger > Alexandria Pepper

- Anne Bonny Chronicle 126: Wheat > Rice

- Date Masamune Chronicle 124: Coconut > Peanut

- Kim Mandeok Chronicle 13: Goose > Chicken

- Imai Saki Chronicle 115: Move to Ambon Trading Post > Move to Hanoi Trading Post

- Imai Saki Chronicle 116: Cassava > Rice

- Nui Hoku Chronicle 30: St. Petersburg > Amsterdam

- Imai Saki Chronicle 126: Porto-o-Mar > Trujillo

- Kim Mandeok Chronicle 43 Auto Move: Nearest Japanese-style purchase city > Edo

・Imperial Orders

- Joseon Imperial Order 'Seize the Opportunity': Raspberry > Tangerine Peel

- Spain Imperial Order 'Stronghold of Cape of Good Hope': Bathurst Red Bean > Argin Fish Meat, Mutton > Orange

- Joseon Imperial Order 'The Best Warship': Deliver logs to Hanyang Shipyard > Move to Hanyang Shipyard

・Employee Quests

- Zebahir Employee Herb Good for Cough Quest: Genoa > Antalya

- Mawar Employee Trace of Flower Fragrance Quest: Aden > Zanzibar

- Qinglin Employee New Menu Development Quest: Mozambique > Luanda

- Elif Employee Strange Painting Quest: Dongnae > Yeonun

- Mawar Employee Fragrance Magician Quest: Dill > Benzoin

- Anisa Employee First Step Quest: Suez Soybean > Aden Dragon Blood

- Seol Employee Fairy's Interest Quest: Kuching Mango > Brunei Mango

- Kunti Employee Extreme Love Quest: Malindi Rubellite > Sofala Rubellite

- Zansu Employee Faded Love Quest: Istanbul Print > Lisbon Print

- Gader Employee Hunting Tool Across the Sea Quest: Pindjarra Boomerang > Port Pirie Boomerang

- Amelia Employee Finding a Substitute Quest: San Juan Topaz > Cayenne Topaz

- Sarai Employee Small Prayer Quest: Caribbean Mutton > Hormuz Mutton

・Others

- Unforgettable Fragrance Rare Quest: Aden > Zanzibar

- Most Like Me Life Rare Quest: Silk > Velvet

- Giant Ray Observation Rare Quest: Quill > Quill Pen

- Zanzibar -> Lisbon Long Distance Quest: Emerald > Night-blooming Jasmine

- Abidjan > Istanbul Long Distance Quest: Red Bean > Petroleum

- Beijing > Willemstad Long Distance Quest: Cordyceps > Doubanjiang

- Hangzhou > Jaffa Long Distance Quest: Pine Ink > Dragon Bone

- Pindjarra > Stockholm Long Distance Quest: Boomerang > Crocodile Meat

- Lübeck > Galle Long Distance Quest: Sage > Stone

- Ambon > San Juan Alliance Port Quest: Nutmeg > Rosewood

- Pisa > Kochi Alliance Port Quest: Western Cannon > Rose

- Ragusa > Quelimane Alliance Port Quest: Georgette > Oregano

- Christmas Event Santa's Circumstances Limited Quest: Fur > Velvet

[Quests] Changed commission cities for some quests due to trade balance reorganization

- Argan Oil Exchange: Tripoli, Antalya, Palma > Alexandria, Antalya, Palma

- Bambara Peanut Exchange: Las Palmas, Bordeaux > Madeira, Bordeaux

- Silverbell Exchange: Brunei, Hangzhou, Aceh > Brunei, Chongqing, Kochi

[Products] Improved to display identical components summed up instead of separately as bonuses

[Arrangement] Added arrangement change quick slot

- The cabin quick slot button on the left side of the city main screen has been changed to an arrangement change quick slot.

[Dispatch] Improved dispatch deactivation notification to appear only once per device

[Collection] Added Mate, Equipment, and Part collections

[Collection] Added Ship and Ship Blueprint collections

- Foundation for Becoming the Strongest I: Increase additional melee critical resistance by 0.5%

- Foundation for Becoming the Strongest II: Increase additional repair recovery by 0.5%

- Foundation for Becoming the Strongest III: Increase additional cannon defense by 1%

- Foundation for Becoming the Strongest IV: Increase target gem acquisition amount by 1%

- Foundation for Becoming the Strongest V: Increase additional ram critical occurrence by 0.5%

- Door to the New Era I: Increase epidemic prevention probability by 0.5%

- Door to the New Era II: Decrease crew death rate during exploration by 0.5%

- Door to the New Era III: Increase exploration observation per ship by 0.15

- Door to the New Era IV: Increase target fabric acquisition amount by 1%

- Door to the New Era V: Increase auto fishing critical rate by 0.5%

- Sowing I: Increase pollution prevention probability by 0.9%

- Sowing II: Decrease crew death rate during exploration by 0.7%

- Sowing III: Decrease adventure dispatch time by 0.5%

- Fortress I: Increase scurvy prevention probability by 0.9%

- Fortress II: Decrease supply consumption during exploration by 0.7%

- Fortress III: Increase seamanship by 1

[Fortune-telling House] Changed Special Investment Certificate to S-grade Universal Contract in fortune-telling token exchange rewards

[Attendance] Changed Special Investment Certificate to Silver Certificate in attendance rewards

[UI] Added ability to check mayor information in other users' fleet information

[UI] Improved issue where blessing simple popup was covering the center of the screen

[Event] Modified a part of the 6th-day objective for the Beginner's Mission

Changed from "Successfully hire 4 mates" to "Hire 50 crew members"


⚓ Trade Balance Fixes

* Trade balance may be adjusted after reviewing trade data in the future.


[Trade] World trade goods redistribution

- The number of trade good placements has decreased. As a result, some trade goods have been removed and redistributed.

- As the average ship capacity of Admirals has increased, the standard quantity of existing trade goods has been adjusted to prevent situations where cargo holds cannot be fully filled.

- Due to the removal of some trade goods, trading requirements for some items have changed.

- Due to the removal of some trade goods, conditions for some chronicles, missions, and quests have changed.

[Trade] Significant changes to the base prices of all trade goods

- Increased the hourly net profit for general trade goods. To achieve this, the pricing method and base prices of trade goods have been changed.

- The maximum and minimum market prices have changed due to price fluctuations of trade goods.

- The sales volume required for market price changes has been adjusted due to price fluctuations of trade goods.

- The goodwill reference values for trade goods have changed due to price fluctuations.

[Trade] Slight improvement to the trade good sales multiplier rules

- Applied based on more accurate sailing distances than before.

- May change together with future improvements to sailing distance calculation rules.

[Trade] Artworks, gems, and precious metals reworked as high-value trade goods

- The base prices of these types of trade goods have significantly increased.

- Sales multiplier rules for these types of trade goods have been reset.

- These trade goods may result in losses when sold at short distances.

- These trade goods are now more heavily influenced by market prices. Related market prices and market event values have been adjusted accordingly.

- These trade goods receive lower preferential multipliers than basic trade goods.

- Balance may be adjusted in the future after reviewing trade-related data if necessary.

[Trade] Changes to basic preferential values for trade good types by cultural sphere

- Basic preferential values have been changed for all types except high-value trade goods

- 10% > 10% (no change)

- 15% > 30%

- 20% > 50%

- Preferential values for high-value trade goods have been changed

- 10% > 5%

- 15% > 10%

- 20% > 15%

[Trade] Changes to market price values for general market events

- Due to the addition of new market events, the maximum and minimum market prices for general market events have been adjusted to maintain competitiveness.

Category

Before Change

After Change

Highest

Lowest

Highest

Lowest

Trending

150

125

160

130

Overflowing

75

50

70

45

Soaring

175

150

190

160

Plunging

50

25

45

20

[Trade] Adjusted market prices after general market events to not exceed event prices

- Some trade goods now have higher base values after event conclusion.

- Some trade goods now have lower base values after event conclusion.

[Trade] Reduced proportional sales multiplier for disaster and reproduction-related probabilities in sales multiplier calculations

- Improved excessive additional sales multiplier coefficients for disaster and reproduction-related trade goods in distance sales multiplier calculations.

[Trade] Increased basic budget for epidemics by 8.3 times

- Significantly increased the basic budget for epidemics due to decreased user participation caused by relatively reduced epidemic budgets as overall trade good profits increased.

- Balance may be adjusted after continuous data review.

[Trade] Changed villages with different goodwill exchange rates to use the same standard as other villages

[Trade] Changed material trade goods for some barter exchanges

- Some barter exchange materials have changed due to trade good redistribution:

- Long Sword: Fur 1 > Wool 1

- Diamond: Copper Plate 1 > Copper Plate 2

- Sugar Confectionery: Raspberry 1 > Mango 1

- Conch Pearl: Silver 1 > Silver 5, Silverwork 1 > Alpaca Wool 5, Agate 1 > Agate 5, added Coral 5

- Black Pearl: Ebony 3 > added Diamond 8, Gold 8

[Trade] Reduced exchange quantities for some barter exchanges

- Exchange quantities decreased for some trade goods that changed to high-value type:

- Yoruba Village, Diamond

- Melanesian Village, Pink Diamond

- Bermuda Island Village, Conch Pearl

- Tongatapu Island Village, Black Pearl

[Trade] Increased exchange quantity for some barter exchanges

- Bermuda Island Village, Dreamcatcher

[Trade] Removed some barter exchanges

- Hutu Village, Driftwood

- San Village, Driftwood

[Trade] Added and changed conditions for some barter exchanges

- Bermuda Island Village, Conch Pearl: Goodwill required > Storm

[Smuggling] Increased minimum market price for smuggled goods

- 50% > 75%

[Trade] Changed market event price multipliers

Category

Before Change

After Change

Highest

Lowest

Highest

Lowest

Urg. Buy

150

140

135

125

Urg. Sale

60

50

50

40

Bazaar

160

150

170

160

Bazaar_Luxury Goods

160

150

140

130

Closeout

50

40

40

30

[Trade] Changed prices for market events

Category

Trade Goods Type

Currency Type

Price Before Change

Price After Change

Urg. Buy


Blue Gem

15,000

10,000

Urg. Sale


Ducat

1,000,000,000

1,000,000,000

Bazaar

Food

Blue Gem

5,000

2,000

Bazaar

Seasoning

Blue Gem

5,000

2,000

Bazaar

Livestock

Blue Gem

5,000

2,000

Bazaar

Medicine

Blue Gem

5,000

2,000

Bazaar

Sundries

Blue Gem

5,000

2,000

Bazaar

Liquor

Blue Gem

10,000

5,000

Bazaar

Dye

Blue Gem

7,500

3,000

Bazaar

Ore

Blue Gem

7,500

3,000

Bazaar

Wares

Blue Gem

7,500

3,000

Bazaar

Luxuries

Blue Gem

7,500

3,000

Bazaar

Textile

Blue Gem

7,500

3,000

Bazaar

Fabrics

Blue Gem

10,000

5,000

Bazaar

Crafts

Blue Gem

10,000

5,000

Bazaar

Artwork

Blue Gem

15,000

10,000

Bazaar

Spices

Blue Gem

10,000

5,000

Bazaar

Metal

Blue Gem

15,000

10,000

Bazaar

Perfume

Blue Gem

15,000

10,000

Bazaar

Jewelry

Blue Gem

15,000

10,000

Bazaar

Weapons

Blue Gem

10,000

5,000

Bazaar

Firearms

Blue Gem

10,000

5,000

Closeout

Food

Ducat

1,000,000,000

1,000,000,000

Closeout

Seasoning

Ducat

1,000,000,000

1,000,000,000

Closeout

Livestock

Ducat

1,000,000,000

1,000,000,000

Closeout

Medicine

Ducat

1,000,000,000

1,000,000,000

Closeout

Sundries

Ducat

1,000,000,000

1,000,000,000

Closeout

Liquor

Blue Gem

5,000

2,000

Closeout

Dye

Blue Gem

2,500

1,000

Closeout

Ore

Blue Gem

2,500

1,000

Closeout

Wares

Blue Gem

2,500

1,000

Closeout

Luxuries

Blue Gem

2,500

1,000

Closeout

Textile

Blue Gem

2,500

1,000

Closeout

Fabrics

Blue Gem

5,000

2,000

Closeout

Crafts

Blue Gem

5,000

2,000

Closeout

Artwork

Blue Gem

5,000

2,000

Closeout

Spices

Blue Gem

5,000

2,000

Closeout

Metal

Blue Gem

7,500

3,000

Closeout

Perfume

Blue Gem

7,500

3,000

Closeout

Jewelry

Blue Gem

7,500

3,000

Closeout

Weapons

Blue Gem

5,000

2,000

Closeout

Firearms

Blue Gem

5,000

2,000

[Trade] Changed market price multipliers for each type of trade good during epidemics

Category

Average Market Price Before Change

Average Market Price After Change

Common

Specialties

Common

Specialties

Food

309

349

433

463

Seasoning

233

261

359

374

Livestock

231

258

314

344

Medicine

195

216

355

385

Sundries

226

252

313

318

Liquor

185

193

219

249

Dye

180

200

239

244

Ore

185

205

220

225

Wares

159

175

201

231

Luxuries

169

187

197

205

Textile

158

173

143

148

Fabrics

170

177

186

216

Crafts

160

166

157

187

Artwork

161

168

122

127

Spices

163

170

254

284

Metal

132

134

117

147

Perfume

143

146

197

227

Jewelry

128

130

110

114

Weapons

176

184

172

202

Firearms

150

156

209

239

[Trade] Increased population-proportional purchase volume coefficient for surges by 50%

[Trade] Added exclusive trade goods for Admiral William Adams

- Nagasaki: Japanese Painting

- Banda: Pearl

- Plymouth: Western Armor

[Trade] Added new trade goods

- Pemmican, Moose, Pipe, Quillwork

[Trade] Placed city trade goods in new sea areas

[Trade] Added village barter exchanges in new sea areas


Balance Fixes

[Trade] Adjusted maximum purchase discount effect to 90% and added notification popup

[Trade] Increased premium limit for each trade good category

- 40% > 70%

[Nation] Eased Amity fluctuation values

- Completing quests in cities occupied by other nations increases friendliness with that nation

- When changing alliance port nation, hostility decrease rate for enemy nations is reduced by 50%

[Nation] Adjusted foreign tariff reduction and increased experience and fame gain for nations ranked 2nd and below

[Investment] Changed maximum ducat limit per investment

- Embassy investment: 100 billion ducats > 10 billion ducats

- Remote investment: 100 billion ducats > 1 billion ducats

- Investment limits readjusted due to introduction of seasonal investment

- Investment certificates exceeding maximum investment limit cannot be used

[City] Changed some territories to free ports

- Ming: Quanzhou, Macau

- España: Palma

- Ottoman: Algiers

- Joseon: Yuldo

[Ship] Improved to allow construction of all ships regardless of construction LV

[Ship] Improved to reduce construction time by 50% when construction LV is greater than or equal to the grade of the ship being built

[Ship] Removed feature to change cabin of ships not built using Red Gems

- Previously unlocked parts using Red Gems will be maintained

[Ship] Adjusted construction price of improved ships for non-exclusive companies

- Changed from Blue Gems to ducats

- Ducat cost is about 3 times the exclusive company construction cost

- Company Sapphires refunded to exclusive companies changed to Company Gold Coins

[Ship] Improved to reduce construction time of improved ships for exclusive companies by 30%

[Ship] Changed so improved ships for exclusive companies can always be released as tradeable upon completion

[Ship] Eased ship operation conditions

- Operation conditions based on captain LV for each ship have been eased to LV 1 for all ships

- Penalties due to not meeting ship operation conditions have been removed

[Ship] Removed mate experience penalties assigned to each cabin

- Improved so mates on board can gain 100% experience regardless of cabin type

[Ship] Changed construction time for Improved Flemish Galleon and Improved Large Carrack

- 57 hours > 54 hours

[Tasks] Added Grade 21 ship construction material rewards to task and quest rewards

[Quests] Changed investment certificates given in quests to ducats

[Combination] Changed Special Investment Certificates in Grade 21 ship combination components to Transcendence Books


⚓ Bug Fixes

[General] Fixed issue where UI scaling was not properly applied on devices such as Galaxy Fold and tablets

[Adventure] Fixed intermittent errors occurring during land exploration

[Adventure] Fixed issue where Pink Sand Beach was occasionally not discovered properly

[Adventure] Fixed an intermittent error occurring during fishing

[Combat] Fixed issue where Georg von Speyer's strong enemy ship icon was incorrectly displayed

[Encyclopedia] Fixed issue where continuous movement occurred when using keyboard arrow keys in the encyclopedia list

[Navigation] Fixed issue where ships would get stuck in terrain around Alaska

[Equipment] Fixed issue where the appearance of the Sky Spear was incorrectly displayed

[World Map] Fixed intermittent errors occurring when using the world map

[UI] Fixed issue where some text in the shop was displayed unnaturally

[UI] Fixed issue where unused mate appearance slots were displayed in mate details

[UI] Fixed issue where text in sea area information was cut off

[Event] Fixed issue where rewards were occasionally not received when claiming all beginner missions at once

[Chronicle] Fixed an issue where the objective was occasionally not being completed during Safiye Sultan's Relationship Chronicle #32

[Chronicle] Fixed an issue where the objective was occasionally not being completed when changing the flagship during Otto Spinola and Al-Beja's chronicles



We hope you continue to enjoy playing Uncharted Waters Origin even more in the future,

and as a token of our appreciation, we're providing a coupon that can be used after the update.


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