
Apr. 2 Patch Notes [Updated on 4/2 at 11:20 (UTC+)]
Uncharted Waters Origin352
Enter into the Endless Possibility!
Hello, Admirals.
Here are the changes that will be made during the 4/2 scheduled maintenance.
※ Please note that the announcement details and schedule may be subject to change during development.
⚓ New Content and Changes |
[Mates] S-grade Mates Added
- 2 General Mates added
: [Combat]Keita Zahara, [Combat]Vani Kaur
- 2 Employee Mates
: [Adventure]Namhye, [Combat]Benjamin
[Ships] Grade 23 Extra Large Ships Added
- West : Ironsides
- West : Thermopylae
- West : La Mort
- East : Exploration Atakebune
- East : Cheonjihwan
Ironsides | |
Grade | 23 |
Focus | Combat |
Characteristics | Ranged Artillery |
Expertise | Artillery |
Build Port | London,Hamburg,Bordeaux,Veracruz,Porlamar,Marseille |
Build Condition | Achieve 5 billion investment in the relevant port |
Min Crew | 144~205 |
Max Crew | 253~361 |
Durability | 3290~4700 |
Load Capacity | 280~400 |
Rowing | 0 |
Seaworthiness | 86~122 |
Vertical Sail | 422~602 |
Horizontal Sail | 479~684 |
Exploration Atakebune | |
Grade | 23 |
Focus | Adventure |
Characteristics | Rallier |
Expertise | Supply |
Build Port | Edo,Jeju,Hangzhou,Nagasaki,Naha,Tamsui |
Build Condition | Achieve 5 billion investment in the relevant port |
Min Crew | 81~115 |
Max Crew | 315~450 |
Durability | 3255~4650 |
Load Capacity | 315~450 |
Rowing | 79~112 |
Seaworthiness | 89~127 |
Vertical Sail | 607~867 |
Horizontal Sail | 498~711 |
Thermopylae | |
Grade | 23 |
Focus | Trade |
Characteristics | Rallier |
Expertise | Negotiation |
Build Port | Malacca,Macau,Peking,Dover,Nantes |
Build Condition | Achieve 5 billion investment in the relevant port |
Min Crew | 117~166 |
Max Crew | 207~295 |
Durability | 3185~4550 |
Load Capacity | 333~475 |
Rowing | 0 |
Seaworthiness | 88~125 |
Vertical Sail | 654~934 |
Horizontal Sail | 262~374 |
Cheonjihwan | |
Grade | 23 |
Focus | Combat |
Characteristics | Covering Melee |
Expertise | Melee |
Build Port | Edo,Yanyun,Yeongil,Tainan,Manila,Ezo |
Build Condition | Achieve 5 billion investment in the relevant port |
Min Crew | 158~225 |
Max Crew | 259~370 |
Durability | 3150~4500 |
Load Capacity | 280~400 |
Rowing | 79~112 |
Seaworthiness | 86~122 |
Vertical Sail | 301~429 |
Horizontal Sail | 574~820 |
La Mort | |
Grade | 23 |
Focus | Combat |
Characteristics | Ranged Charge |
Expertise | Ramming |
Build Port | Montpellier,Antwerp,Port Said,Aden,Naples,Athens |
Build Condition | Achieve 5 billion investment in the relevant port |
Min Crew | 126~180 |
Max Crew | 218~311 |
Durability | 3220~4600 |
Load Capacity | 280~400 |
Rowing | 75~107 |
Seaworthiness | 86~122 |
Vertical Sail | 389~555 |
Horizontal Sail | 606~865 |
[Ships] Grade 23 Extra Large Golden Ships Added
- You can obtain Grade 23 Golden Ships through Grade 23 ship combinations.
- Grade 23 Golden Ships have increased ship size during navigation compared to regular ships.
- Grade 23 Golden Ships have unique effects additionally allocated to each captain's cabin.
*Highly recommended for Admirals participating in the new subjugation "The Return of Thomas Tew"! 5 types of Grade 23 Golden Ships optimized for subjugation!
Ship Name | Effect | Effect Detail |
Golden Ironsides | Coastal Defense Artillery | - Additional mobility increased by 5% - Damage increased by 50% when attacking with enhanced Amity ships |
Golden La Mort | Coastal Defense Ram | |
Golden Cheonjihwan | Coastal Defense Melee | |
Golden Thermopylae | Exclusive Trade | - When selling spices, firearms, and jewelry, can sell at a 4.5% higher price |
Golden Exploration Atakebune | Obtain Special Loot | - Increase loot obtain rate by 5% during explorations |
* The maximum LV of unique effects for each Grade 23 Golden Ship is applied as 1.
[Subjugation] New Subjugation 'The Return of Thomas Tew' Added
- Subjugation Participation Conditions: Fleet LV 40 or higher, can be challenged near Male waters
- The difficulty has increased compared to the previous Thomas Tew, and some patterns have been changed.
- Through subjugation chest rewards, you can obtain enhanced Amity ship construction materials and various subjugation parts.
- There are no improved versions of enhanced Amity ships.
- Additional benefits will be given to this subjugation until the July regular maintenance.
* Added subjugation parts limited to rewards from the new subjugation "The Return of Thomas Tew", and season investment certificates
* Golden Enhanced Amity combination possible
- After the addition of the Return of Thomas Tew subjugation, the existing Thomas Tew subjugation will no longer be available.
Enhanced Amity | |
Grade | 23 |
Focus | Combat |
Characteristics | Rapid Charger |
Expertise | Ramming |
Min Crew | 126~180 |
Max Crew | 234~333 |
Durability | 3276~4680 |
Load Capacity | 269~384 |
Rowing | 0 |
Seaworthiness | 84~120 |
Vertical Sail | 377~538 |
Horizontal Sail | 642~917 |
[Synthesis] Special Synthesis 'Galaxy' Added
- Duration: After the 4/2 maintenance ~ 06/23 [Updated on 4/2 at 11:20 (UTC+)]
- Galaxy parts and equipment have been added.
- Galaxy's Token has been added.
- Tokens from previous seasons can be exchanged for other tokens or request forms at the Fortune Teller.
[Navigation] Maldives Archipelago Added
- The Maldives Archipelago has been added to the Indian Ocean.
* Navigation Conditions: Fleet LV 40, Resilience 225, Breakthrough 170
- New city "Male" and new village "Sinhala Tribe Village" have been added.
- New trade goods "Moringa Fruit, Skipjack Tuna, Valhomas, Rihaakuru" have been added.
- Adventure content such as land exploration and fishing has been added to the new waters.
- Strong enemies have been added to the new waters, but no separate high-resilience areas have been added.
[Great Clash] Real-time PVP Great Clash Added
- Can be entered from Fleet menu (三) > Battle > Great Clash.
- Held every Saturday/Sunday from 20:00 to 22:00 (UTC+9).
- Can be initiated through Great Clash battle requests, and the battle starts when both you and your opponent accept the match.
- Great Clash rankings are determined by scores. Rewards can be obtained based on ranking at the end of the Great Clash season.
- Starting from a base of 1,000 points, scores increase for victories and decrease for defeats based on Great Clash matching results.
- Additional points can be earned for consecutive wins.
- Based on Great Clash wins and losses, you can earn regular Great Clash coins, and season Great Clash coins through weekly/season settlements, which can be exchanged at their respective exclusive shops.
- At the end of the Great Clash season, victory effects are applied to the countries of users ranked 1st to 3rd.
- If users ranked 1st to 3rd migrate, the country receiving the victory effect changes accordingly.
- Application/removal/renewal of victory effects occurs upon entering/leaving ports.
- Victory effects are maintained until the next season's victory effects are applied after the end of that season.
[Prime Minister] Removed mayor requirement from Prime Minister candidate and Prime Minister qualifications
[Investment Season] Investment Season 2 starts from 04/07 0:00
*The schedule for Investment Season 2 and the changes can be checked below.
[Investment] Changed the timing of investment season ranking score updates
- Previous: Score updated when season token is obtained
- Changed: Score updated at investment settlement time
[Investment] Added Season 1 Hall of Fame
- Hall of Fame has been added.
- You can check the Admirals who ranked within the top 50 in Season 1 overall rankings.
[Combat] Challenge Content Ended
- Low-usage challenge content has been ended, and after the April regular maintenance, existing challenge rewards can no longer be claimed.
- The challenge button in the game menu has been changed to lighthouse.
[Combat] Added April 2025 Lighthouse of Ruins Combat
- The March Lighthouse of Ruins will end on 3/31 23:00 (UTC+9), and a new Lighthouse of Ruins will start from after the 4/2 regular maintenance ~ 4/30 23:00 (UTC+9).
- Progress and rewards will be reset, and some areas can be swept based on previous progress.
[Imperial Order] Changed the objective of general adventure imperial orders
- Discovery score > Land exploration or fishing
- Existing imperial orders will not be changed.
[UI] Added guidance on event currency acquisition in the event shop
[Collection] Added Ship Collection
- Sailing the Seas I: Increase auto fishing success rate by 0.5%
- Sailing the Seas II: Increase firearms selling price by 0.5%
- Sailing the Seas III: Increase bombardment counterattack damage by 1%
- Sailing the Seas IV: Increase spice selling price by 0.5%
- Sailing the Seas V: Increase exploration gathering power by 0.15
- Wall of Lament I: Increase auto fishing critical rate by 0.5%
- Wall of Lament II: Increase liquor selling price by 0.5%
- Wall of Lament III: Increase ram counterattack damage by 1%
- Wall of Lament IV: Increase additional melee evasion by 5
- Wall of Lament V: Increase breakthrough by 1
[Collection] Added Ship Blueprint Collection
- Fortress of a Thousand I: Increase epidemic prevention rate by 0.9%
- Fortress of a Thousand II: Increase ram counterattack damage by 0.9%
- Fortress of a Thousand III: Increase resource report currency gain by 0.7%
- Unstoppable I: Increase corruption prevention rate by 0.9%
- Unstoppable II: Increase additional medical recovery by 25
- Unstoppable III: Increase additional melee accuracy by 20
⚓ Balance Fixes |
[Hot Time] Daily Hot Time Mail Event Ending
- The Hot Time mail event will end after the regular maintenance.
- We will work on improving rewards and methods through separate events in the future.
*When separate events are held, they will be announced through notices and push messages, so please look forward to them.
[Growth] Increased Benefits for Beginner Fleets
- Benefits for beginner fleets will be increased. Detailed information will be provided through a separate notice.
[Growth] Eased Fleet Ship Operation Conditions
- 6 ships: Fleet LV 40 > 30
- 7 ships: Fleet LV 55 > 40
[Tasks] Added Grade 22 Ship Materials to Task Rewards
[Trade] Various factors related to trade, such as epidemics and cultural zones, will be adjusted.
- We are informing you of the items to be changed, and please check the link below for detailed figures and contents of each item.
* Trade Cultural Zones
* Preferential figures by Cultural Zone
* Trade Score Combinations
* Epidemic Multiplier, Cycle, and Budget
* Seasonal Preferential Figures for Trade Goods
* Surge Occurrence Probability
* Addition of Season-Exclusive Advanced Trade Goods
[▶💰Notice of Trade-related Changes After April Regular Maintenance]
[Trade] Added Season Trade Buff
- From 4/7 00:00 to 5/6 23:59, promotion buffs for spices, jewelry, and firearms will be added.
- Spices, Jewelry, Firearms Promotion Buff: Spice sales surcharge +20%, Jewelry sales surcharge +5%, Firearms sales surcharge +20%
- Applied as a hot time buff and refreshed daily at 0:00 (UTC+9).
[Policy] National Policy Improvements
- Navigation and Growth LV 3: The sailing reduction effect received when lacking assistance points is reduced by 10%. ⇒ Gain 1% additional experience.
- Navigation and Growth LV 15: Previous: Gain 1% additional experience. ⇒ Gain 3% additional experience.
⚓ Convenience Improvements |
[Enhancement] Improved to allow parts and equipment enhancement in all cities
- Parts enhancement can be done at all shipyards.
- Equipment enhancement can be done at all tool shops.
※ Enhancement cannot be performed if there is no shipyard or tool shop in the city.
[General] First phase of loading improvement after returning from offline navigation
- Optimization work has been carried out to shorten loading time when returning after offline navigation.
[Navigation] Improved user ship synchronization
- Improved to prevent ships from moving discontinuously during navigation.
[Combat] Improved usability of all-buff skills
- Added a feature to activate skills that apply to all by selecting the icon twice during combat.
- This applies equally to regular skills, quick slot skills, and tools.
[Combat] Improved to allow surrender even during the opponent's turn
- Improved so that the surrender button is activated even when the opponent's turn is in progress.
[UI] Simplified quick slots for formation change
- Added a method to simplify the use of quick slots compared to before.
- When the immediate application button is activated in the ship formation list, the formation details & target selection window is omitted, allowing immediate formation change. (Excluding cases where formation change is not possible)
- When the immediate application button is activated, all application target items (ships, mates, quick skills) are automatically selected.
[UI] Added guidance on how to acquire unowned mates
- Acquisition methods for all admirals and mates are now indicated.
- Links to the relevant pages for purchasable admirals and mates.
- Provides guidance on how to acquire mates that were previously unknown, such as those given as rewards for admiral chronicles or inn employee mates.
[UI] Improved visibility of training completion for mate portraits
- Increased the visibility of training completion for mates whose portraits fill the entire frame.
[UI] Simplified ship stat display items in the exchange
- Excluded stats that are not applied, such as additional bombardment defense, additional ram defense, additional repair recovery, additional melee defense, etc. from the display items.
[UI] Improved issues where achievement-type gauges divided by LV start from the middle
- Improved UI for some content such as expertise, achievements, discoveries, etc., where the gauge starts from the middle despite achieving a certain LV.
[UI] Improved quantity indication of components in selection boxes
[UI] Improved red dot notification for time-limited products on the event page
- Red dot notifications for time-limited products have been changed from once per day per device to once for the first check.
[UI] Added guidance on event currency acquisition in the event shop
[UI] Improved display of purchase availability dates for functional products with specified purchase periods
[UI] Improved shop menu and product UI
- Revamped shop menu and product locations, and product icons to improve visibility.
⚓ Bug Fixes |
[Notification] Fixed an issue where guild subjugation notifications were sent multiple times
[Chronicle] Fixed an issue where certain discoveries were intermittently not found in Elizabeth Shirland's chronicle
[Request] Fixed an issue where trade goods were not removed during Nagasaki employee Onatsu's "Undefeated by the Storm" request
[Request] Fixed awkward dialogue in Port Lamar employee Amelia's "Finding Substitutes" request
[Event] Fixed an issue where the event shop status was not updated when obtaining event currency while using the event shop
[Navigation] Fixed an issue where the screen froze when a disconnection occurred while the return menu was displayed
[Navigation] Fixed an issue where ships collided with land during auto-navigation between Narvik ↔ Nootka
[Navigation] Fixed an intermittent error occurring when entering guard mode under specific conditions during continuous battles
[Combat] Fixed an issue where an error occurred when ending a battle during a duel
[Combat] Fixed an intermittent issue where the game would close when continuing in subjugation
[Combat] Fixed an issue where an error popup was displayed when reaching level 20 during continuous battles
[Lighthouse] Fixed an intermittent error occurring after completing a lighthouse
[City] Fixed an issue where a specific male NPC in Veracruz was wearing female clothing
[City] Fixed an intermittent error occurring when other users interacted with emotes, etc. at the moment of entering a city
[City] Fixed an issue where it was possible to move to inaccessible areas in Manila
[Investment] Fixed an issue where investment continued remotely when a disconnection occurred during investment
[Tools] Improved the icon images of Grade 21 and 22 ship materials to make them easier to distinguish
[Costume] Improved Malinalil's swimsuit portrait
[UI] Fixed an issue where the sorting order was inconsistent when purchasing gifts in the shop
[UI] Fixed an issue where uninjured mates occasionally appeared as injured when both injured and uninjured mates were present
[UI] Fixed an issue where building backgrounds were abnormally displayed after using the shop inside a building
[UI] Fixed an issue where innkeepers appeared at awkward moments when receiving employee requests
[Policy] Fixed an issue where invalid effects were included in Navigation and Growth Policy LV 17
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The update schedule and content may be subject to change, and we will inform you if any changes occur.
We hope you continue to enjoy playing Uncharted Waters Origin even more in the future!
Thank you.
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