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Updates

Feb. 11 Patch Note (2/9 18:45 edited)

Uncharted Waters Origin
2026.02.09 Monday 16:00 (UTC + 9)

150

Enter into the Endless Possibility!

Hello, Admirals.


Here are the changes that will be made during the 2/11 scheduled maintenance.


※ Please note that the announcement details and schedule may be subject to change during development.

※ All schedules mentioned in this notice follow the UTC+9 time zone.




❄️ New Admiral Added


[Admiral] Admiral Dagna Kalros Added

- Admiral Dagna Kalros and her Chronicle have been added.

- Chronicles Purchase Requirement: Company LV 25

- Chronicles Clear Requirement: Company LV 27, Seaworthiness 30, Momentum 20

* For more details, please check after the February scheduled maintenance via

[Company Menu (≡) ➡ Mates ➡ Unhired].

Dagna Kalros

Grade

S

Focus

Trade

Language

Swedish LV 5, Latin LV 3

Job

Northern Craftsman

Expertise

Sales

Party Ports

Kokkola, San Juan, Genoa, Venice, Suez


❄️ New Mates Added


[Mate] 2 Chronicle Mates Added

- Trade: [Dagna Kalros Chronicles Mate] Frida Stensdóttir

- Combat: [Dagna Kalros Chronicles Mate] Per Sørensen

* For more details, please check after the February scheduled maintenance via [Company Menu (≡) ➡ Mates ➡ Unhired].

Frida Stensdóttir

Grade

S

Focus

Trade

Language

Swedish LV 5, Español LV 3

Job

Food Trader

Expertise

Purchasing

Appearing Port

Santo Domingo

Acquisition Method

Can be hired at the Inn after completing the Dagna Kalros Chronicles


Per Sørensen

Grade

A

Focus

Combat

Language

Swedish LV 3, Dutch LV 2

Job

Chief Helmsman

Expertise

Ramming

Party Ports

Kokkola, Lübeck, Amsterdam, San Juan, Málaga

Acquisition Method

Obtained as a reward while progressing through the Dagna Kalros Chronicles


[Mate] Employee Mates Added

- Trade: [Paid Mate] Agustín

- Trade: [Free Mate] Fredrick

* Details can be checked after the February scheduled maintenance via [Company Menu (三) ➡ Mates ➡ Unhired]

Agustín

Grade

S

Focus

Trade

Language

Español LV5, Arabic LV3

Job

Accountant

Expertise

Trade

Party Port

Valencia


Fredrick

Grade

S

Focus

Trade

Language

English LV5, Russian LV3

Job

Food Trader

Expertise

Purchasing

Appearing Port

Bristol




❄️ New Content & Changes


[Production] Crafting Added

- The Production–Craft Workshop has been added.

- Through Crafting, you can create Crafts, Sundries, Jewelry, Tools, Accessories, and Face Deco.


■ Main Types of Crafting Products

Tools: Special Manual, Gold Astrolabe, Treasure Chest Key, etc.

Mate Gear: Silver Spectacles, Shining Ruby Ring, etc.

Trade Goods: Diamond, Goldwork, Feather Crafts, Chorong, etc.


■ Admiral Dagna Kalros Exclusive Recipe

- Admiral Dagna Kalros’s exclusive recipe, “Dagna's World,” has been added.

 Trade Goods: Himmeli, Dala Horse (2 types of Crafts)

 Accessories: Klompen, Hamsa Hand, Akan Goldweight


[Trade] Admiral Exclusive Trade Goods Added

- Exclusive Trade Goods available for purchase when owning Admiral Dagna Kalros have been added.

- Added City: Stockholm

- Eligible Trade Goods: Falun Red (Dye)


[Investment Season] New Season 5 Trade Goods and Barter Added

- New Season Trade Goods, “Sea Salt,” have been added to the cities of Nantes and Bordeaux.

- A new Barter item, “Red Smoked Herring,” has been added to villages in the North Sea and Mediterranean Sea regions.

  * Red Smoked Herring receives a high preferential rate in cities around the Rhine River and in western France.


 ■ Lusitanian Village

Barter Materials: Sea Salt, Beeswax, Gold, Lumber


 ■ Frankish Village

Barter Materials: 1) Sea Salt, Oak Barrel, Gold

                           2) Sea Salt, Improved Herring Barrel, Gold

  * Exchanging Red Smoked Herring in the Frankish Village requires a certain level of Expertise.

  * Oak Barrels and Improved Herring Barrels can be obtained through Production.

 * This season’s Barter will be available until the April Scheduled Maintenance.


[Auction House] Auction House Closure Notice

 - Auctions will no longer proceed after 2/9 (Mon) 20:00, and access to the Auction House will be unavailable after the February update.

* After the Auction House closure process, all items remaining in Storage will be deleted and cannot be restored.

Please refer to the notice below and make sure to retrieve and clear all items stored in Storage.

▶ [ Advance Notice of Auction House Closure and Storage Cleanup ]


[Event] Valentine’s Sweet Voyage Event Added

- To celebrate Valentine’s Day, the Sweet Voyage event will begin.

■ Start Date: After maintenance on 2/11 (Wed)

■ End Date: 3/10 (Tue) 23:59:59

- A new mini-game, “Lucky Draw Game,” has been added.

- You can obtain Sweet Voyage Tickets through various in-game activities and use them to participate in the Lucky Draw Game.

* Further details about the event will be provided in a separate event notice after maintenance is completed.


[Requests] Employee Requests Added

- The Employee Requests “For the Clumsy Servant” and “How to Be Confident” from Agustín have been added.

- The Employee Requests “Crisis of the Golden Oak Barrel,” “A Perfect Theory,” and “A Letter Beyond the Horizon” from Fredrick have been added.

- The Employee Requests “A Turbulent Day,” “Muscles in Need of Stimulation,” and “Endless Training” from Tymon have been added.


[Collection] Mate and Gear Collections Added

 - Dawn of the North I–V: Crafts Gain during Bartering +0.1% (Total +0.5%)

 - Dagna's World: Craft Surcharge +0.1%

 - Northern Records :: Exploration Gathering Power 0.15 (Applied per Ship)


[Adventure] New Adventure Note “Northern Records” Added

- New Adventure Note Reward: Northern Records (Accessory)

* Season-Limited Reward: 5 Fortifiers


[Adventure] New Discoveries Added (2/9 18:45 edited)

- A total of 8 new Discoveries have been added.

- Mediterranean Sea – 3 / Northern Europe – 2 / Black Sea – 1 / North America – 1 / Greenland – 1 

Category

Discoveries

Grade

Landmarks

Rurik's Grave

S

Dicots

Edelweiss

S

Historical Relics

Laurentian Codex

A

Landmarks

L'Ance aux Meadows

A

Geography

Bear Island

B

Fossil

Platanus Fossil

C

Religious Relics

Hermes Sculpture

C

Religious Relics

Svarog Relief

C

Geography

Shiniuzhai

D


[Rank] Weekly Trade Point Category Change

 - The Weekly Trade Points

 - For Total Jewelry Profit


[Research] Company Research Revamp

- The previously progressed research tree will be reset, and all nodes for Adventure / Trade / Combat will be completely reworked.

   * All Research Points previously used by Admirals will be fully refunded.

- Company Research for each category will become more diverse, and the total number of research nodes will increase.


[Ship] Improvements to Viewing Combat Stats Effects

 - Improved so that stat changes resulting from Ship Combat Stats increase effects can be checked even outside of combat.

   You can now view the values gained from the effects below in areas such as Combat Stats without entering combat.

 - Location: [Menu] > [Ship] > [Details] (bottom-right) > Combat Stats


 ■ Applied Effects

  Effects possessed by Adventurers (including equipped Gear)

  Effects possessed by the Ship (including equipped parts)

  Effects obtained from affiliated groups such as Nation Policy and Guild

  Effects obtained based on ship status such as Formation


[Combat] March 2026 Lighthouse of the Ruins Combat Added

- The February Lighthouse of the Ruins will end on 2/28 23:00, and a new Lighthouse of the Ruins will begin from 3/1 00:00 ~ 3/31 23:00 (UTC+9).

- Progress and rewards will be reset, and some Waters may be cleared via Repel depending on previous progress.


[Settings] Enhanced Quest Required Item Guidance

- The Recommended Purchase UI shown when entering the Market and Item Shop has been updated to display items required for active Quest progress.

- Required items for the currently active Quest will be displayed with the necessary quantity, and selecting them will add them to the Cart.


[UI] HUD Notification Banner Feature Added

- A notification banner feature has been added to quickly guide you to Events.

- The banner will be displayed below the minimap, and selecting it will take you directly to the relevant content.




❄️ Balance Adjustments and Changes


[Trade] Increase to the Maximum Accumulated Trade Point

- The maximum accumulated Trade Point has been increased from 200,000 to 500,000.


[Trade] Trade Point Reward Adjustment

- The amount of Investment Deeds granted as rewards for Trade Point at level 101 and above has been increased.

* From 2025/12/17 (Wed) 14:40 ~ 2026/2/11 (Wed) before scheduled maintenance (UTC+9),

   Admirals who have records of obtaining Trade Point after reaching Company LV 101 or higher will receive,

   based on the Trade Point they obtained, the difference between the previous and adjusted Investment Deed quantities via Storage.


[Combat] Combat Effect Balance Improvements

- Some Combat Effects have been enhanced.

■ Job & Mate Effects

Effect

LV

Before

After

Increase


Effect

LV

Before

After

Increase

Amplify Defense

When Hit

1

1.60%

10.00%

8.40%

Amplify

Artillery Defense

1

5.30%

15.00%

9.70%

2

4.30%

16.60%

12.30%

2

13.50%

37.50%

24.00%

3

5.70%

18.80%

13.10%

3

17.60%

45.00%

27.40%

4

7.10%

21.10%

14.00%

4

21.70%

52.50%

30.80%

5

12.60%

30.00%

17.40%

5

38.10%

82.50%

44.40%

6

14.00%

32.20%

18.20%

6

42.20%

90.00%

47.80%

7

15.30%

34.40%

19.10%

7

46.30%

97.50%

51.20%

8

16.70%

36.60%

19.90%

8

50.40%

105.00%

54.60%

9

18.10%

38.80%

20.70%

9

54.50%

112.50%

58.00%

10

25.00%

50.00%

25.00%

10

75.00%

150.00%

75.00%



Amplify

Melee Defense

1

5.30%

15.00%

9.70%

Amplify

Ram Defense

1

5.30%

15.00%

9.70%

2

13.50%

37.50%

24.00%

2

13.50%

37.50%

24.00%

3

17.60%

45.00%

27.40%

3

17.60%

45.00%

27.40%

4

21.70%

52.50%

30.80%

4

21.70%

52.50%

30.80%

5

38.10%

82.50%

44.40%

5

38.10%

82.50%

44.40%

6

42.20%

90.00%

47.80%

6

42.20%

90.00%

47.80%

7

46.30%

97.50%

51.20%

7

46.30%

97.50%

51.20%

8

50.40%

105.00%

54.60%

8

50.40%

105.00%

54.60%

9

54.50%

112.50%

58.00%

9

54.50%

112.50%

58.00%

10

75.00%

150.00%

75.00%

10

75.00%

150.00%

75.00%



Amplify Defense

Before Getting Hit

1

6.10%

25.00%

18.90%

Additional Artillery

Critical Damage

1

2.30%

5.00%

2.70%

2

8.20%

29.10%

20.90%

2

3.50%

7.50%

4.00%

3

10.30%

30.50%

20.20%

3

4.10%

8.30%

4.20%

4

12.40%

31.90%

19.50%

4

4.70%

9.10%

4.40%

5

14.50%

37.50%

23.00%

5

7.10%

12.50%

5.40%

6

16.60%

38.80%

22.20%

6

7.70%

13.30%

5.60%

7

18.70%

40.20%

21.50%

7

8.30%

14.10%

5.80%

8

20.80%

41.60%

20.80%

8

8.90%

15.00%

6.10%

9

22.90%

43.00%

20.10%

9

9.50%

15.80%

6.30%

10

25.00%

50.00%

25.00%

10

12.50%

20.00%

7.50%



Additional Melee

Critical Damage

1

2.30%

5.00%

2.70%

Additional Ram

Critical Damage

1

2.30%

5.00%

2.70%

2

3.50%

7.50%

4.00%

2

3.50%

7.50%

4.00%

3

4.10%

8.30%

4.20%

3

4.10%

8.30%

4.20%

4

4.70%

9.10%

4.40%

4

4.70%

9.10%

4.40%

5

7.10%

12.50%

5.40%

5

7.10%

12.50%

5.40%

6

7.70%

13.30%

5.60%

6

7.70%

13.30%

5.60%

7

8.30%

14.10%

5.80%

7

8.30%

14.10%

5.80%

8

8.90%

15.00%

6.10%

8

8.90%

15.00%

6.10%

9

9.50%

15.80%

6.30%

9

9.50%

15.80%

6.30%

10

12.50%

20.00%

7.50%

10

12.50%

20.00%

7.50%



Artillery Critical

Damage Resist

1

2.30%

5.00%

2.70%

Melee Critical

Damage Resist

1

2.30%

5.00%

2.70%

2

3.50%

7.50%

4.00%

2

3.50%

7.50%

4.00%

3

4.10%

8.30%

4.20%

3

4.10%

8.30%

4.20%

4

4.70%

9.10%

4.40%

4

4.70%

9.10%

4.40%

5

7.10%

12.50%

5.40%

5

7.10%

12.50%

5.40%

6

7.70%

13.30%

5.60%

6

7.70%

13.30%

5.60%

7

8.30%

14.10%

5.80%

7

8.30%

14.10%

5.80%

8

8.90%

15.00%

6.10%

8

8.90%

15.00%

6.10%

9

9.50%

15.80%

6.30%

9

9.50%

15.80%

6.30%

10

12.50%

20.00%

7.50%

10

12.50%

20.00%

7.50%



Ram Critical

Damage Resist

1

2.30%

5.00%

2.70%

Amplify

Artillery Evasion

1

4.60%

5.00%

0.40%

2

3.50%

7.50%

4.00%

2

12.00%

15.00%

3.00%

3

4.10%

8.30%

4.20%

3

15.70%

20.00%

4.30%

4

4.70%

9.10%

4.40%

4

19.40%

25.00%

5.60%

5

7.10%

12.50%

5.40%

5

34.20%

45.00%

10.80%

6

7.70%

13.30%

5.60%

6

37.90%

50.00%

12.10%

7

8.30%

14.10%

5.80%

7

41.60%

55.00%

13.40%

8

8.90%

15.00%

6.10%

8

45.30%

60.00%

14.70%

9

9.50%

15.80%

6.30%

9

49.00%

65.00%

16.00%

10

12.50%

20.00%

7.50%

10

67.50%

90.00%

22.50%



Amplify

Melee Evasion

1

4.60%

5.00%

0.40%

2

12.00%

15.00%

3.00%

3

15.70%

20.00%

4.30%

4

19.40%

25.00%

5.60%

5

34.20%

45.00%

10.80%

6

37.90%

50.00%

12.10%

7

41.60%

55.00%

13.40%

8

45.30%

60.00%

14.70%

9

49.00%

65.00%

16.00%

10

67.50%

90.00%

22.50%


■ Relationship Effects

Effect

Level

Previous

Updated

Increase


Effect

Level

Previous

Updated

Increase

Increase Artiller

 Critical Damage

1

1.2%

2.5%

1.3%

Increase Melee

Critical Damage

1

1.20%

2.50%

1.30%

2

1.7%

3.7%

2.0%

2

1.70%

3.70%

2.00%

3

2.0%

4.1%

2.1%

3

2.00%

4.10%

2.10%

4

2.3%

4.6%

2.3%

4

2.30%

4.60%

2.30%

5

3.4%

6.2%

2.8%

5

3.40%

6.20%

2.80%

6

3.7%

6.6%

2.9%

6

3.70%

6.60%

2.90%

7

4.0%

7.0%

3.0%

7

4.00%

7.00%

3.00%

8

4.3%

7.4%

3.1%

8

4.30%

7.40%

3.10%

9

4.6%

7.8%

3.2%

9

4.60%

7.80%

3.20%

10

6.3%

10.0%

3.7%

10

6.30%

10.00%

3.70%



Increase Ram

Critical Damage

1

1.2%

2.5%

1.3%

Strengthen

Melee Defense

1

5.00%

7.50%

2.50%

2

1.7%

3.7%

2.0%

2

9.40%

18.70%

9.30%

3

2.0%

4.1%

2.1%

3

11.60%

22.50%

10.90%

4

2.3%

4.6%

2.3%

4

13.80%

26.30%

12.50%

5

3.4%

6.2%

2.8%

5

22.70%

41.20%

18.50%

6

3.7%

6.6%

2.9%

6

25.00%

45.00%

20.00%

7

4.0%

7.0%

3.0%

7

27.20%

48.80%

21.60%

8

4.3%

7.4%

3.1%

8

29.40%

52.60%

23.20%

9

4.6%

7.8%

3.2%

9

31.60%

56.40%

24.80%

10

6.3%

10.0%

3.7%

10

45.00%

75.00%

30.00%



Offset Melee

Critical Damage

1

2.3%

2.5%

0.2%

2

2.7%

3.7%

1.0%

3

3.0%

4.1%

1.1%

4

3.2%

4.6%

1.4%

5

4.2%

6.2%

2.0%

6

4.5%

6.6%

2.1%

7

4.7%

7.0%

2.3%

8

4.9%

7.4%

2.5%

9

5.2%

7.8%

2.6%

10

6.7%

10.0%

3.3%


■ Potential Effects

Effect

Level

Previous

Updated

Increase


Effect

Level

Previous

Updated

Increase

Advanced-amplify Defense When Hit

1

18.5%

37.0%

18.5%

Advanced-amplify Artillery Defense

1

10.0%

20.0%

10.0%

2

24.5%

49.0%

24.5%

2

33.3%

66.6%

33.3%

3

26.6%

53.2%

26.6%

3

41.1%

82.2%

41.1%

4

28.6%

57.4%

28.8%

4

48.8%

97.8%

49.0%

5

36.7%

73.4%

36.7%

5

80.0%

160.0%

80.0%

6

38.7%

77.6%

38.9%

6

87.7%

175.6%

87.9%

7

40.8%

81.8%

41.0%

7

95.5%

191.2%

95.7%

8

42.8%

86.0%

43.2%

8

103.3%

206.8%

103.5%

9

44.8%

90.2%

45.4%

9

111.1%

222.4%

111.3%

10

55.0%

110.0%

55.0%

10

150.0%

300.0%

150.0%



Advanced-amplify

Melee Defense

1

10.0%

20.0%

10.0%

Advanced-amplify

Ram Defense

1

10.0%

20.0%

10.0%

2

33.3%

66.6%

33.3%

2

33.3%

66.6%

33.3%

3

41.1%

82.2%

41.1%

3

41.1%

82.2%

41.1%

4

48.8%

97.8%

49.0%

4

48.8%

97.8%

49.0%

5

80.0%

160.0%

80.0%

5

80.0%

160.0%

80.0%

6

87.7%

175.6%

87.9%

6

87.7%

175.6%

87.9%

7

95.5%

191.2%

95.7%

7

95.5%

191.2%

95.7%

8

103.3%

206.8%

103.5%

8

103.3%

206.8%

103.5%

9

111.1%

222.4%

111.3%

9

111.1%

222.4%

111.3%

10

150.0%

300.0%

150.0%

10

150.0%

300.0%

150.0%



Amplify Melee

Critical Damage

1

7.5%

12.0%

4.5%

Amplify Artillery

Critical Damage

1

7.5%

12.0%

4.5%

2

11.7%

18.7%

7.0%

2

11.7%

18.7%

7.0%

3

13.2%

21.1%

7.9%

3

13.2%

21.1%

7.9%

4

14.6%

23.5%

8.9%

4

14.6%

23.5%

8.9%

5

20.3%

32.4%

12.1%

5

20.3%

32.4%

12.1%

6

21.7%

34.8%

13.1%

6

21.7%

34.8%

13.1%

7

23.2%

37.2%

14.0%

7

23.2%

37.2%

14.0%

8

24.6%

39.6%

15.0%

8

24.6%

39.6%

15.0%

9

26.0%

42.0%

16.0%

9

26.0%

42.0%

16.0%

10

33.2%

53.1%

19.9%

10

33.2%

53.1%

19.9%



Amplify Artillery

Critical Damage Resist

1

7.5%

12.0%

4.5%

Amplify Ram

Critical Damage

1

7.5%

12.0%

4.5%

2

11.7%

18.7%

7.0%

2

11.7%

18.7%

7.0%

3

13.2%

21.1%

7.9%

3

13.2%

21.1%

7.9%

4

14.6%

23.5%

8.9%

4

14.6%

23.5%

8.9%

5

20.3%

32.4%

12.1%

5

20.3%

32.4%

12.1%

6

21.7%

34.8%

13.1%

6

21.7%

34.8%

13.1%

7

23.2%

37.2%

14.0%

7

23.2%

37.2%

14.0%

8

24.6%

39.6%

15.0%

8

24.6%

39.6%

15.0%

9

26.0%

42.0%

16.0%

9

26.0%

42.0%

16.0%

10

33.2%

53.1%

19.9%

10

33.2%

53.1%

19.9%



Amplify Ram

Critical Damage Resist

1

7.5%

12.0%

4.5%

Amplify Melee

Critical Damage Resist

1

7.5%

12.0%

4.5%

2

11.7%

18.7%

7.0%

2

11.7%

18.7%

7.0%

3

13.2%

21.1%

7.9%

3

13.2%

21.1%

7.9%

4

14.6%

23.5%

8.9%

4

14.6%

23.5%

8.9%

5

20.3%

32.4%

12.1%

5

20.3%

32.4%

12.1%

6

21.7%

34.8%

13.1%

6

21.7%

34.8%

13.1%

7

23.2%

37.2%

14.0%

7

23.2%

37.2%

14.0%

8

24.6%

39.6%

15.0%

8

24.6%

39.6%

15.0%

9

26.0%

42.0%

16.0%

9

26.0%

42.0%

16.0%

10

33.2%

53.1%

19.9%

10

33.2%

53.1%

19.9%




❄️ Improvements and Bug Fixes


[Salvage] Fixed an issue where Gear was not granted when discovering Balmung or Malinche's Necklace through Salvage.

 * Any Gear not received will be sent sequentially via Mailbox after maintenance.

[Salvage] Fixed an issue where the description text for Coral and Oak Barrel in Salvage was incorrect.

[Salvage Tool] Fixed an issue where the tool and ship size shown in the Salvage Tool confirmation popup did not match during Consecutive Combat and Repel.

[Ship] Fixed an issue where the Consign Build cost of certain ships was lower in some cities compared to other ports.

[Ship] Fixed an issue where some camera angles of the Eastern Wave part behaved abnormally.

[Ship] Fixed a display error in the Captain's Cabin of Special Panokseon and Special Manila Galleon.

 * The Captain's Cabin of Special Panokseon and Special Manila Galleon has been corrected to display as Special Grade 24 Captain's Cabin.

[Shipyard] Fixed an issue where ships could not be built intermittently due to an error during Build.

[Companion] Fixed an issue where the innate effect filter in Companion > Effect tab could not be selected.

[Requests] Fixed an issue where automatic movement to a Salvage area during certain Mission objectives moved to an incorrect location.

[Requests] Fixed an issue where rewards for the Trade Proficiency Proof request were abnormal.

[Requests] Fixed an issue where automatic movement did not respond when proceeding to Explore Land objectives from a city.

[Requests] Fixed an issue where the Dawn Star request could not be progressed.

[Repel] Fixed an issue where the ship Appearance moved to an abnormal position during Consecutive Repel.

[Trade] Fixed an issue where owned Trade goods promotions and originating cities were incorrectly linked in the World Map Trade Information popup.

[Trade] Fixed an issue where Smelting Handbook: Metal was not granted as a reward for Trade Score rewards at level 104 or higher.

[UI] Fixed an issue where the Production level was not updated intermittently in the UI upon level up.

[UI] Fixed an issue where sailing days were displayed awkwardly in Mission.

[UI] Fixed an issue where entering certain buff tooltips at the top-left of the game screen caused the entire buff tooltip list to be displayed.

[Appellation] Fixed the acquisition condition for the Returning Admiral appellation.

[Combat] Fixed an issue where Proof of Combat could not be obtained when defeating normal NPCs in the Upstream of the Rhine River area.

[Shipyard] Fixed an issue where the Consign Build cost of the Improved Galleass was lower in some cities compared to others.

[Fishing] Fixed an issue where some fish did not have Achievement entries for record-sized and maximum-sized catches.

- Added Achievements for: Shortbelly Eel, Ma-anago, Atlantic Salmon, Bullet Tuna

[Production] Fixed an issue where the ‘Traditional Northern Meal’ Recipe item could not be traded and where the acquisition notification was not displayed.




◆ Tap the coupon image to move to the coupon entry page.

The update schedule and details may be subject to change, and we will inform you if any changes occur.


Thank you.

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