Hi Team,
I’m writing to share a suggestion for improving the Commander Orders system to make fleet management feel more strategic. Currently, Admiral Orders rely on Morale as a resource, which can feel limiting during intense battles. Additionally, the current limitation of using only one Admiral at a time prevents players from utilizing combos and restricts tactical depth. I believe shifting the system and opening up slots would greatly improve the gameplay experience.
Here is my proposed framework:
- Remove Morale Costs: Shift all active orders to rely solely on cooldown timers rather than a shared resource.
- Tiered Cooldown Variety: Incorporate different types of limits to add depth, including skills that have no cooldown, turn-based cooldowns (1 to 4 turns), initial cooldowns, or are restricted to being cast only once per fight.
- Unified Quick Slots: Allow both the Admiral’s and the Representative’s orders to be available for selection on the fleet screen under the "Quick Register Skill" slots.
- Expand Commander Usage: Remove the restriction of using only one Admiral at a time to allow for new skill combos and broader strategic possibilities.
These changes would allow players to build their fleets around specific skill rotations rather than worrying about Morale management, encouraging more diverse tactical setups.

Thank you for your hard work on the game!
Vitank Waulfebane
Utopia
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