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✉️October 2026 - Director's Letter to Admirals

Uncharted Waters Origin
2026.10.28 수 18:00 (UTC + 9)

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Hello, Admirals.

This is Chul-Woo Park, Director of Uncharted Waters Origin.


Following the October update, I have reviewed the various feedback you shared regarding adjustments to Investment Deed acquisition amounts,

Trade rewards, and your experiences using the game's content.


In particular, although the adjustment to Investment Deed acquisition amounts was a change that directly affected Admirals' gameplay,

I sincerely apologize for the inconvenience you experienced after

the update because we did not provide sufficiently detailed information about the changes.


In this letter, I would like to explain the purpose of the Investment Deed adjustments and the direction of further improvements,

as well as share our future improvement plans and a preview of the November update.


* The upcoming changes described below are currently under development and may change when the actual update is released.

Details of confirmed updates will be provided in future update announcements.




📜 Investment Deed Adjustments


1. Regarding the Announcement of Changes to Investment Deed Acquisition Amounts


When adjusting Investment Deed acquisition amounts in the October update,

we did not sufficiently inform you in advance of the affected areas and specific values.


As these changes affect Investment and growth plans, we should have explained them in detail,

and I apologize for the confusion caused by our failure to do so.


Investment Deed acquisition amounts in existing areas will continue to be adjusted whenever a new season begins.

We will provide detailed information about the affected areas and values in advance through update announcements.


2. Why Land Exploration Was Also Adjusted


The amount of Auto Combat that can be performed each day is limited by the daily Free Combat Count and Energy.

On the other hand, Land Exploration does not consume Energy,

so Investment Deeds could continue accumulating simply by leaving the game running for extended periods.


As a result, running multiple accounts throughout the day to collect Investment Deeds

became more advantageous in Investment competitions than actively sailing.

This is also an issue that many Admirals have personally experienced in Mayor competitions and Prime minister elections.


However, it is also true that this process increased the burden on Admirals who are still progressing.

As we work to balance Investment competition, we will also ensure that the support needed for growth does not become insufficient.


3. To Admirals Who Are Still Progressing


While preparing the adjustments internally, rather than continuing to distribute large quantities of Investment Deeds to progressing Admirals as before,

we set a goal of providing a foundation that would accelerate their growth and help them participate in seasonal competition.


To help Admirals who have not yet reached higher-level areas grow smoothly and participate in seasonal competition,

we will review rewards by growth stage and the availability of materials, and address areas where support is insufficient.




🔧 Future Improvement Plans


1. Trade Points Reward


An Admiral raised the following points in the comments on the September letter.


Will the sharp increase in the net profit required for Trade Points as levels increase (= a sharp decrease in Trade Points) continue going forward? I would like to know whether there are any plans to fix this issue or even consider reviewing it.


I would also like to know whether there are numerical standards for each level range.


As far as I know, at the current maximum level, unless it is the first sale, even selling 10 billion Ducats' worth of goods does not earn 500,000 Trade Points. I do not believe that increasing Company level through Land Exploration or Auto Combat reduces the amount of Building Materials or Investment Deeds obtained.


Why is there a penalty in Trade alone through reduced Trade Points?


The Trade Points Reward system, which was introduced three months after launch,

was designed to address the limitations on progression

when Admirals could only obtain Ducats through Trade.


Its original purpose was to allow Admirals who primarily enjoy Trade to build Ships,

one of the main goals and pleasures of the Uncharted Waters series.

As the types of rewards gradually expanded, Investment Deeds are now also distributed.


However, without separate adjustments to Trade Points calculated based on net profit,

a certain percentage of exponentially increasing net profit would be converted into quantities of rewards such as Building Materials.

Therefore, to maintain balance with Adventure and Combat content, we apply an adjustment value based on Company level.


For this reason, even when the same net profit is recorded, Trade Points may decrease as Company level increases.

Combined with variations in Investment Deed distribution probability and quantity, this may have made the rewards feel reduced.


In the December update, we plan to overhaul this system and separate Investment Deeds obtained through Trade from Trade Points Reward.

We will change it so that Investment Deeds are distributed immediately by applying a fixed percentage to net profit,

without a separate Company level adjustment.


In this process, the impact of Trade Point-related mechanics, such as Sales Combinations,

may change, but we will ensure that these changes do not feel like a downgrade compared to the current system.


2. Feedback on Season Trade Goods


We have heard feedback that newly added Trade Goods do not align with the main goods featured in the season.


We intended to allow categories other than Season Trade Goods to be used in Mayor events and Major Trends,

but there were shortcomings because they did not align with the direction of this season.


Currently, Trade content provides additional benefits to three Trade Goods categories each season.

In the long term, we plan to continue improving the system so that, even without separate seasonal categories,

all Trade Goods can be meaningfully utilized according to market conditions.


3. Improvements to Season Powerful Opponent Participation


Based on participation data from the ongoing Powerful Opponent event and feedback from Admirals,

we will determine the number of entries and the method of distributing entry tickets for

Season 8 Powerful Opponents and share the details in the next letter.


You also shared feedback about the fatigue caused by repeatedly engaging in manual Combat against event NPCs.

As the same inconvenience may occur even after the Season Powerful Opponent overhaul,

we are considering convenience improvements that support an Auto Follow feature alongside

the addition of new Powerful Opponents in the December update.


4. Lighthouse of the Ruins Rank Rewards


I apologize for the various issues that made it difficult to play the game immediately after the update.

In particular, we take seriously your feedback that you experienced disadvantages

in ranking competition when the new Lighthouse of the Ruins season began.


Therefore, starting with the November update, we plan to change the start date of

Lighthouse of the Ruins to the day after the update rather than immediately afterward.

We are also reviewing the current structure, in which ranking competition

no longer takes place because the highest floor can be completed in one turn.


Rather than significantly increasing the difficulty of the highest floor, we are also considering removing

Rank Rewards and transferring them to regular Lighthouse completion rewards.




📅 November Update Preview


1. The War of Genesis Collaboration Part 2


In November, the second The War of Genesis collaboration will introduce Admirals Cyrano Bernstein and Saladin,

each accompanied by their respective heroine Mates.

Chronicles will also be added for both Admirals, so please look forward to them.


2. Addition of Weekly Great Clash Rewards and Matchmaking Convenience Improvements


Weekly participation rewards and victory rewards will be added to Great Clash.

Participation rewards will be obtainable up to 10 times, and victory rewards up to 3 times, to adjust the difficulty of obtaining Combat Tokens.


We will also add Auto Combat to improve convenience when repeatedly attempting matchmaking,

and change the matchmaking cooldown from 1 minute after Combat ends to 5 minutes after

Combat begins, in line with typical Great Clash gameplay patterns.


3. El Dorado Set Effect Overhaul


We plan to overhaul the El Dorado set effects.

We will change the Smuggled Goods-related effects, which have low Preference among Admirals, to

Trade Goods category Sales Surcharge effects similar to those of the Radiant Mist set.


4. World Map Improvements


The World Map will be improved so that facilities and menus in cities and villages can be selected directly for travel.


5. Inn Improvements


The Inn will be improved so that you can view all Mates who appear in Hire and Party and retry until the Mate you want appears.


The detailed schedule and contents of the November update will be shared in a future advance announcement.




Feedback that pointed out specific numerical values, such as Trade Points, was a great help in preparing this letter.

Please continue to leave your feedback in the comments on these letters and on the suggestions board, and I will address it in the next letter.


Recently, I have often seen stories in the community from Admirals who have newly set sail or returned after a long time.

There may be many unfamiliar routes at first, but I hope you will enjoy the experience of discovering ports one by one.

I would also like to take this opportunity to thank the Admirals who answer each question from newcomers.


October is already drawing to a close.

The wind outside the window is becoming quite chilly.

Please take care of your health during the changing seasons, and I wish you enjoyable voyages.


Thank you.


Chul-Woo Park

Director

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